trainstation

Discussion in 'Map Factory' started by bomc, Apr 13, 2009.

  1. bomc

    bomc L2: Junior Member

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    Arena_Trainstation

    New map-name suggestions are welcome


    Conclusions after having the map tested on the gameday:
    - The "roof" is too big an advantage for blue
    - The map is too open, everything need to be about 0,75 its size



    The idea is to make a completely unsymmetric arena map, with advantages and disadvantages for both teams. Why unsymmectric? you think. Because many people dont like arena maps, because its too much of the same, so i thought that making an unsymetric arena map would make the game more variated, and therefore better, even though it will be hard to balance.
    Blue spawns in the tunnel that goes under the tracks, and have acces to all the platforms, and the "roof" that is over all the platforms and leads to the big house right next to the cp.
    Red spawns a little away from the tracks, but they can get to the house next to the cp quicker than blue, and they also have access to the roof.
    The only medkit in the map is placed away from the cp, and right next to a tunnel. You cant see into the tunnel, and a train comes out of the tunnel every 5-20 seconds.


    Known bugs/issues an a2a

    - Train sounds playing at the wrong time
    - Bad playerclipping
    - Rockets and Grenades can shoot trough the trains
    - Trains just doesnt work as i would like them to :glare:


    Things to consider

    - Replace the small health pack with a medum one?
    - New geometry/layout in the house by the cap?
    - Better excuses for metalroof/whatever access?
    - Too open?



    Below is an overview of the map.

    Red circle is red spawn
    Blue Circle is blu spawn
    Red lines are red tunnel
    Blue lines are blu tunnel
    Blue/green dot is health pack
    Green places are ways to get to the roof
    White Circle is the CP
    Purple spots are sniper spots
    White lines is indoor geometry
    Dark Green lines are tracks where the train drives
    [​IMG]

    And maybe theres an easter egg
     
    Last edited: Jun 5, 2009
  2. SnapBackKilla

    SnapBackKilla L1: Registered

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    arena maps tend to be symmetrical so both sides have no advantage over the other, it does not look symmetrical to me :\
     
  3. frothy

    frothy L2: Junior Member

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    Read the post. It's his intention to have the map unsymmetrical.

    Looks cool. Are those custom track models?
     
  4. ProfFiendish

    ProfFiendish L2: Junior Member

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    Good luck, but this seems like it will be murder to balance.
     
  5. Tinker

    aa Tinker

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    arena_locomotive
    arena_transport
    arena_justmissedthegoddamntrainnowits50moreminuteswaitingargh
     
  6. SnapBackKilla

    SnapBackKilla L1: Registered

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    you know what red is going to do? they are closer to the cap so they have a defensive advantage. they are just going to sentry spam the point before blu even reaches it. imagine if your playing dustbowl and the red got time to set up sentries then the gates open and they get to cap the neutral point, thats what is going to happen when people actually play it.
     
  7. bomc

    bomc L2: Junior Member

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    I will use this one for sure

    Blue spawn is actually closer to the cp than red (red spawns in the bottom right corner of the image)... I made it that way because i though that the big building might be too big an advantage for red... maybe i should move the red spawn further away... i dunno :p

    anyways thanks for the feedback :D
     
  8. bomc

    bomc L2: Junior Member

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    No its not custom track models :p its just lots of those small pieces, because it was the only way i could make the track turn.
     
    Last edited: Apr 14, 2009
  9. Cerious

    Cerious L7: Fancy Member

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    Unsymmetrical arena is fine, people tend to roam to the other side anyways. Lumberyard isn't even symmetrical either.
     
  10. MungoKing

    MungoKing L3: Member

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    Lumberyard has a quite a few examples of symmetry in it. The entire cap building is symmetrical, the far sides where each spawn building is located are symmetrical. In fact, the only part that isn't symmetrical are just the side paths around the cap building.

    Bomc, if you're still in need for some more track models be sure to check out these custom track models: http://forums.tf2maps.net/downloads.php?do=file&id=712
     
  11. bomc

    bomc L2: Junior Member

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    @Cerious: Lumberyard is 99% symmetrical. When i say symmetrical i mean that red and blu sides are the same, not thet the left and right side are the same, because the sides are the same for both teams anyways

    @MungoKing: Sry, but i cant use those tracks :( they are mine tracks (for payload and stuf), The train is much wider
     
    Last edited: Apr 15, 2009