KotH Traincrash A3

A small King Of The Hill map based around trains. My first map. {See Description}

  1. Birdt

    Birdt L1: Registered

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    Trainwreck - A small King Of The Hill map based around trains. My first map.

    This is a small King Of The Hill map that I made. It was inspired by koth_viaduct and koth_harvest.

    To Do List (things I'm still doing):
    1. Add more skybox detail
    2. Fix leaks
    3. Fix Skybox error
    4. Add spectator cameras
    5. Add to Steam Workshop (Maybe?)
     
    Last edited: Apr 17, 2016
  2. The Siphon

    The Siphon L6: Sharp Member

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    Screenshots please.
     
  3. Birdt

    Birdt L1: Registered

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    Yep, I'm trying to add them right now.
     
  4. Crowbar

    aa Crowbar perfektoberfest

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    Are you serious? You did not fix leaks of the map before final first compile?
    Leaks, mate, are not a thing you can write TODO for.
     
  5. Birdt

    Birdt L1: Registered

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    The leaks were fixed, but I compiled again just now and they exist. I think I messed up my skybox a bit, not as in skybox errors, but as in it may be causing the leak.
     
  6. Birdt

    Birdt L1: Registered

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    And also to any newcomer, I know the screenshots are bad quality.

    It'll be fixed when I have time to do it.
     
  7. RataDeOrdenador

    RataDeOrdenador L5: Dapper Member

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    After a liiiiitle bit of testing,I found STUFF!

    yay

    First of all,it's an A1,and you already did a shit ton of working (aka "detailing",displacements,etc). It's pointless. Sort of.

    In alpha your map is going to change. A LOT. Like,maybe add a route here,or remove this other route,or edit a current route (Trust me,your map is going to change a lot too.),and it's a real pain to just do all that when you've done 5H of work detailing/making displacements/making it look awesome.

    Now,for the little "gameplay" I just did:

    [​IMG] - RED texture on BLU spawn.

    ALSO,both spawns looks way too cramped. Maybe expand them,and MAYBE. JUST MAYBE. Add a third exit?

    [​IMG]
    [​IMG]

    Sniper sightness-ish-whateverthemappersknowswhatimtalkingabout.

    You basically can snipe the enemy's spawn from these positions (Maybe even snipe from the spawn itself?),and that's a bad thing.

    Yes,you've done a second exit,but it should be used when they're getting a big spawncamping... Like,5 meters away from the door. Not 5000. (You get the idea)

    Also,the point itself is really small. And the ammo-health on the corners (ALL the corners) are,well... Way too much into the corner zone. :V

    [​IMG]

    These big wooden fences are not playerclipped. I noticed you ACTUALLY playerclipped a little bit (I think where the medium health is,under that "sniper-camping-stuff". People could get stuck there while running away,and well... get killed.

    [​IMG]

    And THIS. Is REALLY pointless. Yes,it's a full health pack,but STILL,WHY should I just crouch myself into it? I could just get back to spawn. It's faster and more safe than THAT. People are going to die there. A LOT.

    Sooooo yeah. That's it. I think. I just did a 5min gameplay. Nothing fancy,just "quick stuff". Maybe someone can give you a better/more detailed feedback.

    It has potencial,yes. But you should work more on the map. MOAR I SAID! (ง︡'-'︠)ง
     
  8. Birdt

    Birdt L1: Registered

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    Thanks Rata. I'm going to do a big edit right now, and more soon. I still don't know how to counter the sniper sightline to the spawn door. Would it be better to add another door there or to just move the exit?
     
  9. RataDeOrdenador

    RataDeOrdenador L5: Dapper Member

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    First of all,try to make the map bigger. Look at all the KotH maps: King,Nucleus,Viaduct,Badlands. Check what they have,what they don't have,and try to add it to your map.

    Sky's the limit... and all that stuff. ye.
     
  10. Birdt

    Birdt L1: Registered

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    But... But... There's a skybox :eek:!

    Edit: I'll probably update this post tomorrow, as it's 12 o'clock at night.
     
  11. Birdt

    Birdt L1: Registered

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    Changes Made in Version A2:
    Added:
    Platforms on the separating wall
    Metal sheets at the Control Point and Sniper House (For cover)
    Changed:
    Moved the full health pack to the roof of the sniper house
    Made the map longer
    Made the Spawn Rooms Bigger
    Added player clipping to fences
    Moved health and ammo out of corners slightly
    Removed:
    Poles holding up the wall. (Might be added later on)


    Also, I still have no idea what to put in the courtyard outside of spawn. If you have any suggestions I would really appreciate it.

    Read the rest of this update entry...
     
    Last edited: Apr 17, 2016
  12. Birdt

    Birdt L1: Registered

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  13. zahndah

    aa zahndah professional letter

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    There also is already a derailed, made by @Rayere - may want to ask them if they are fine with you naming this map derailed.
     
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  14. LadyRaee

    LadyRaee CHEERFULLY SUICIDAL

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    Yea, sorry @Birdt name's taken. Also, thanks Zahn, you reminded me I need to work on it again. xD
     
  15. LadyRaee

    LadyRaee CHEERFULLY SUICIDAL

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    And protip to taking screenshots, go to spec mode and slap:
    cl_drawhud 0
    In your console
     
  16. Birdt

    Birdt L1: Registered

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    Thanks @Rayere, and sorry for unintentionally taking your name. Now I need to think of another one...

    What about Traincrash, is that taken? (Probably)
     
  17. LadyRaee

    LadyRaee CHEERFULLY SUICIDAL

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    No need to be sorry! :D
    And making your map around train-something theme is a hard work namewise. People around here like trains. *cough* trainsawlazer *cough* @Crash *cough*
    [​IMG]
     
  18. Birdt

    Birdt L1: Registered

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  19. Birdt

    Birdt L1: Registered

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    Added:
    Smoke particles at the train near the spawns
    Another train in the spawn courtyards
    A few trees
    Woodpile on the sniper shack
    More spawn detail
    Changed:
    Moved boxes in the sniper shack to make in harder to spawn camp from the other side of the map


    Read the rest of this update entry...