Hey. I'm doing a KOTH map atm, that would require some props and textures to support the theme. Basically it's an old final placement storage of used nuclear waste, placed above and underground in structures, tunnel(s) and cave(s).
The map will be tested by the community i run and they also help to build it by giving ideas and helping to test it up after i get it a bit more build on. So I am sort of in a need of few things that would help a lot to make it fit the theme properly.
1. toxic/nuclear water texture, that moves a bit. Stationary will do fine too. As long as it's somewhat glowing green and bright.
2. Solo toxic barrel (prop_static), size like in the stack models/props_hydro/water_barrel_cluster2.mdl (2x2 barrels on top of another set of 2x2 barrels on pallet. )
3. Solo toxic barrel (prop_physics). Sort of wanting to make it roll in certain area of the map (drop down, then roll)
4. Particle effect (dropping drops of green waste)
5. Overlays of stains of nuclear waste drops (from leaked barrels and such)
6. Other things later on that i might need or if someone thinks stuff that i would need, would be good.
I will of course put credit where it is due. I would be extremely grateful if someone can make these happen. Some of my previous work can be found from here if you are unsure if the map ever finishes. Add me up on Steam if you can make this happen. Thanks!
The map will be tested by the community i run and they also help to build it by giving ideas and helping to test it up after i get it a bit more build on. So I am sort of in a need of few things that would help a lot to make it fit the theme properly.
1. toxic/nuclear water texture, that moves a bit. Stationary will do fine too. As long as it's somewhat glowing green and bright.
2. Solo toxic barrel (prop_static), size like in the stack models/props_hydro/water_barrel_cluster2.mdl (2x2 barrels on top of another set of 2x2 barrels on pallet. )
3. Solo toxic barrel (prop_physics). Sort of wanting to make it roll in certain area of the map (drop down, then roll)
4. Particle effect (dropping drops of green waste)
5. Overlays of stains of nuclear waste drops (from leaked barrels and such)
6. Other things later on that i might need or if someone thinks stuff that i would need, would be good.
I will of course put credit where it is due. I would be extremely grateful if someone can make these happen. Some of my previous work can be found from here if you are unsure if the map ever finishes. Add me up on Steam if you can make this happen. Thanks!