tow_antimatter

PL tow_antimatter B14

Oct 6, 2008
1,968
451
- Removed the subway information sign in starting spawn so as not to confuse players
- detailed starting spawn so it wouldn't look like a empty box
- fixed a teleportation coding bug (hopefully)
- swapped out old antimatter payload model with the one from spacewar
- removed a lot of the HUD hints and replaced them with two more directional arrows
- got rid of the displacements in center cap zone to make it look more like a space station
- replaced textures going down to that anitmatter core creating a cooler looking pit
- fixed a hint firing twince when it shouldn't have
- fixed a Gman Bug - to he will now appear on both sides of the map at random
- fixed 4 teleport destinations to point players forward upon exiting, there was a random case happening on exit that you might be thrown off the bridge and outside the playable area of the map.

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Oct 6, 2008
1,968
451
Oct 6, 2008
1,968
451
Oct 6, 2008
1,968
451
Kill_the_Bug updated pl_antimatter with a new update entry:

Version B14 Changelog

Well - here you go boys and girls - a 'new' version of antimatter - the changes are:

Converted the old game logic over to my new game logic
  • this stops the stalemate that happens with Tug of War Maps
  • rounds are now won by, holding onto the cart AND capping points or pushing the cart to victory (the final point) regardless of how many points the other team has on the scoreboard

Game play
  • modified the teleportation system in the map so plays have multiple ways...

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