PL Tornadoom

Discussion in 'Map Factory' started by Berry, Jul 13, 2015.

  1. Berry

    aa Berry if you read this you're a nerd

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    A payload map (to be) set during a heavy storm amongst the mountains. The name is of course a play on words of Tornado and Doom, and the map itself takes heavy inspiration from Upward.
     
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    Last edited: Jul 28, 2015
  2. Berry

    aa Berry if you read this you're a nerd

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    A1 - July 13th 2015
     
  3. TyeZenneth

    TyeZenneth L6: Sharp Member

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    I don't care what anyone else says about the lighting, I like it.
    It looks morose.
     
  4. Zed

    aa Zed Certified Most Crunk™

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    Jesus christ this map is tiny.
     
  5. SC PL

    aa SC PL local shitposter

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    Better, if you're add displacements on ground
    And also, I see when BLU captures point, you cannot enter RED spawn near point, but you can stay here. Maybe add that, when BLU caps point, everyone in this RED spawn will be teleported to next spawn (trigger_teleport and info_teleport_destination)
     
    Last edited: Jul 14, 2015
  6. sevin

    aa sevin

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    I think Berry knows how to make displacements. They're not usually necessary to alphas as they typically don't have any impact on the gameplay.

    The fact that you can stay in the spawnroom after the respective point has been captured is something that is present in all payload maps. Teleporting you out would be really odd and if someone is chilling in there they will not be doing their team any favors anyway.
     
  7. Berry

    aa Berry if you read this you're a nerd

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    Normally they teleport you backwards a spawn I think. I'm planning to do it like that later, this is just a temporary fix because that building is instanced to be at an angle and collapsing gives me black walls in places. As well, displacements won't be present any time soon.

    But while I'm posting, a few things I plan to do for A2 (I've not started yet, taken a me-day):
    • Make it 2 points in the map (or potentially 3 if I can get it to work)
    • Make it a two-stage map (the second stage would be built during the 72hr contest in a few weeks)
    • Change the doorways a lot (as Phi suggested many a time)
    • Adjust the sizing of some areas: Bigger indoor connectors, more open outdoor areas
    • Potentially a few new routes to make it feel less tiny (such as a lower side route around the cliff at the second area)
    • Adjust respawn wave times (at the beginning, BLU is practically always alive while RED struggle even though they have a long way to go and BLU do not, and vice versa at the end of the map)
    • Do something about that one roof over the last area covering everything? Not sure what to do other than make it higher and clip it.

    Edit:
    [​IMG]
     
    Last edited: Jul 14, 2015
  8. Berry

    aa Berry if you read this you're a nerd

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    (Stage 1) A2 -Jul 17th 2015
    New initial connector:
    [​IMG]

    New cliff route:
    [​IMG]

    New A-B connector:
    [​IMG]

    Changes to B:
    [​IMG]
     
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  9. Berry

    aa Berry if you read this you're a nerd

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    (Stage 1) A3 - Jul 20th 2015
    [​IMG]
    [​IMG]
    [​IMG]
     
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  10. Corvatile

    aa Corvatile eyes open at all times

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    I like Stage 1. It's like mini-Upward.
     
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  11. Zed

    aa Zed Certified Most Crunk™

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    I didn't mean it/
     
  12. Lain

    aa Lain Resident wrong opinion holder

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    download is kill
     
  13. Berry

    aa Berry if you read this you're a nerd

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    (Stage 1) A5 - Jul 28th 2015
     
  14. Lain

    aa Lain Resident wrong opinion holder

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    So does this map have a tornado going around the map as a hazzard, or what?
    Because i still really wanna see/use that idea.
     
    Last edited: Aug 26, 2015