KotH Toofer a6

one.

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    Toofer - one.

    A KotH map in enclosed quarters. Maybe too enclosed. We'll see.
     
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    • Modified health pickups through the map.
    • Removed the large healthkit above the point.
    • Unclipped the clipped angled roof close to the point.
    • Widened the alleys leading to the point.
    • Doubled the time needed to capture the point.

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    • Grown some grass.
    • Replaced the odd rock formation with a (hopefully) more natural arrangement.
    • Blocked a no good very bad sightline from the mid house into the spawn courtyard.
    • Added a window inside mid house.
    • Added a fence to block sight on CP from mid house.
    • Floor is now hi-res TF2 Build because everyone totally loves TF2 Build.
    • Replaced the orange dev texture with pure hazard stripes since apparently orange dev is not enough indication.
    • Raised some roofs.
    • Some basic optimization.

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    • Added some fences to limit a sightline from mid house that let you see all three exits from spawn courtyard.
    • Unangled stairs.
    • Added more space to sniper hut.
    • Removed TF2Build.
    • Patched up bad displacement with block bullets.
    • Replaced fence on walkways with a more solid block.
    • Plugged a hole between the rock and the wall. Lazily.

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