Modified health pickups through the map. Removed the large healthkit above the point. Unclipped the clipped angled roof close to the point. Widened the alleys leading to the point. Doubled the time needed to capture the point. Read the rest of this update entry...
Opened up the cap point to hopefully make it harder to defend. Other changes to accomodate the new point. Dirt changed to displacements. Read the rest of this update entry...
Grown some grass. Replaced the odd rock formation with a (hopefully) more natural arrangement. Blocked a no good very bad sightline from the mid house into the spawn courtyard. Added a window inside mid house. Added a fence to block sight on CP from mid house. Floor is now hi-res TF2 Build because everyone totally loves TF2 Build. Replaced the orange dev texture with pure hazard stripes since apparently orange dev is not enough indication. Raised some roofs. Some basic optimization. Read the rest of this update entry...
Added some fences to limit a sightline from mid house that let you see all three exits from spawn courtyard. Unangled stairs. Added more space to sniper hut. Removed TF2Build. Patched up bad displacement with block bullets. Replaced fence on walkways with a more solid block. Plugged a hole between the rock and the wall. Lazily. Read the rest of this update entry...