- Apr 27, 2012
- 25
- 5
Is anyone aware of any entities/methods of creating snow that can be turned on/off or atleast set to 0 with an Alpha input? The wiki states that the func_precipitation entity accepts an Alpha input but i tried multiple times and its not working.
Im trying to make an area of a map that has snow that can be turned on/off via a relay. Func_dustmotes unfortunately do not have an option that forces them to spawn from a certain area otherwise I would use it to "mimic" snow with particles.
Is func_precipitation really my only option? The only option right now that I can see is to parent a func_precipitation to a func_door and have it move thousands of blocks away from the main area so it is no longer visible. But obviously this is not pretty or what I would like to do.
Any input is greatly appreciated!
EDIT: Nevermind to the above option, the entity refuses to even compile properly when you parent it to anything.. that option is out now as well
Im trying to make an area of a map that has snow that can be turned on/off via a relay. Func_dustmotes unfortunately do not have an option that forces them to spawn from a certain area otherwise I would use it to "mimic" snow with particles.
Is func_precipitation really my only option? The only option right now that I can see is to parent a func_precipitation to a func_door and have it move thousands of blocks away from the main area so it is no longer visible. But obviously this is not pretty or what I would like to do.
Any input is greatly appreciated!
EDIT: Nevermind to the above option, the entity refuses to even compile properly when you parent it to anything.. that option is out now as well
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