So say you've made a payload map, and after you compile, you suddenly realize you forgot to disable Vphysics on all your tracks as your console is flooded with enough spam to rival Hormel Foods.
Good thing there's an easy way to select a hundred props and change their solidity!
First step: open the Entity Report. This can be accessed by going to Map -> Entity Report.
Second step: change the filter to Point Entities (because prop_static is a point entity) and make sure "By key/value" is checked. Now, type "track_" into the second box, and watch as the entity report is filtered and only prop_statics show up.
Third step: Select all the prop_statics in the entity report, click the Properties button on the right, then change the Collisions property to Not Solid. Like magic, not more console spam!
This technique can also be used on shrubs and other props you'll have a lot of and you'll want to make sure are not solid.
Good thing there's an easy way to select a hundred props and change their solidity!
First step: open the Entity Report. This can be accessed by going to Map -> Entity Report.

Second step: change the filter to Point Entities (because prop_static is a point entity) and make sure "By key/value" is checked. Now, type "track_" into the second box, and watch as the entity report is filtered and only prop_statics show up.

Third step: Select all the prop_statics in the entity report, click the Properties button on the right, then change the Collisions property to Not Solid. Like magic, not more console spam!

This technique can also be used on shrubs and other props you'll have a lot of and you'll want to make sure are not solid.