Trying to put together a comprehensive list of shortcuts for hammer, I myself don't know all of them, and use even less.
Tool selection, these are the most important by far:
Action:
|
Shortcut:
|
Notes:
Select | Shift+s| Mouse click on selected object changes mode
Magnify | Shift+g| Defunct, never ever used this.
Camera | Shift+c| Defunct due to easy navigation without it
Entity tool | Shift+e|
Block tool (new brush) | Shift+b|
Texture application | Shift+a|
Apply current texture to selection | Shift+t | Requires a brush to be selected and for the texture application window to not be open
Overlay tool | Shift+o|
Clipping tool | Shift+x |multiple times to change mode - white side stays, red side is deleted
Vertex manip | Shift+v | multiple times to change mode
Group selected | ctrl+g|
Ungroup selected | ctrl+u|
Toggle group ignore | ctrl+w|
Toggle texture lock | shift+l|
Run map | F9|
3D viewport navigation, also incredibly useful for getting around your map quickly:
Action:
|
Shortcut:
|
Notes:
Pitch | up/down keys| rotation
Yaw | left/right keys| rotation left/right
'Sidestep' left/right | a/d keys|
Forwards/backwards | w/s keys/mouse wheel|
Center on currently selected object | shift+ctrl+e|
Lock view to mouse | z key| Feels wierd, I never use it but it mimics the camera tool
Toggle fullscreen 3D view | shift+z|(Using the camera tool is a waste of time because these navigational keys work all the time as long as the mouse is over the 3D view)
Entities:
Action:
|
Shortcut:
|
Notes:
Tie to entity | ctrl+t |brush based only
Move to world | shift+ctrl+w | brush based only
Open properties | alt+enter|
Manipulation:
Action:
|
Shortcut:
|
Notes:
Transform | ctrl+m| Opens a precise rotation/scale/translate popup/
Snap slected to grid | ctrl+b|
Snap selected to grid individually | shift+ctrl+b |
Toggle auto snapping | shift+w | Be careful with this!
Override auto snapping | alt+drag |
Clone selection | shift+drag|
Select multiple | ctrl+click | First, just click then after that hold ctrl for every new entity/brush
New vertex pair | ctrl+f | With a midpoint vertex pair selected only
Flip selection horizontally | ctrl+l |
Flip selection vertically | ctrl+i|
Increase/decrease grid size | [/] | [ reduces the size and ] increases it.
Increase/decrease grid size | alt+a/alt+s | alt+a reduces the size and alt+s increases it.
Center 2D view on selection | ctrl+e |
Toggle 3D view manipulation | x key |
Hide selection | h key |
Hide unselected | ctrl+h | Can be more useful than cordon!
Unhide all | u key |
Toggle radial cordon | c key | Makes hammer lag up a ton, always the same radius around the camera, virtually useless feature.
Texture application, with the texture application window open:
Action:
|
Shortcut:
|
Notes:
Apply slected texture to face | right click | keeps current x/y scale and offset as well as rotation.
Align texture to selected along common edge | alt+right click | Incredibly useful, like the previous except it leaves no seam along the join - excelent for rounded corners, displacements and rotated brushes
Select face normal | alt+right click | Displacements only, 'face normal' mode only. Changed direction of motion to parallel to the normal of the face you selected, works on any brush, not models
Scale displacement adjust radius | alt+left drag | Drag up/down to change scale
Misc:
Action:
|
Shortcut:
|
Notes:
Open Valve developer community wiki | F1 |
Create prefab from selected | ctrl+r | Make sure the selected stuff is at the origin!
Check map for problems | alt+p | lists 'problems' in a popup window
Toggle FPS counter in 3D view | o key |
Toggle bounding boxes in 3D view | i key |
New map | ctrl+n |
Open VMF | ctrl+o |
If there's any I missed or you'd like further explaination of them just say!
Tool selection, these are the most important by far:
Select | Shift+s| Mouse click on selected object changes mode
Magnify | Shift+g| Defunct, never ever used this.
Camera | Shift+c| Defunct due to easy navigation without it
Entity tool | Shift+e|
Block tool (new brush) | Shift+b|
Texture application | Shift+a|
Apply current texture to selection | Shift+t | Requires a brush to be selected and for the texture application window to not be open
Overlay tool | Shift+o|
Clipping tool | Shift+x |multiple times to change mode - white side stays, red side is deleted
Vertex manip | Shift+v | multiple times to change mode
Group selected | ctrl+g|
Ungroup selected | ctrl+u|
Toggle group ignore | ctrl+w|
Toggle texture lock | shift+l|
Run map | F9|
3D viewport navigation, also incredibly useful for getting around your map quickly:
Pitch | up/down keys| rotation
Yaw | left/right keys| rotation left/right
'Sidestep' left/right | a/d keys|
Forwards/backwards | w/s keys/mouse wheel|
Center on currently selected object | shift+ctrl+e|
Lock view to mouse | z key| Feels wierd, I never use it but it mimics the camera tool
Toggle fullscreen 3D view | shift+z|
Entities:
Tie to entity | ctrl+t |brush based only
Move to world | shift+ctrl+w | brush based only
Open properties | alt+enter|
Manipulation:
Transform | ctrl+m| Opens a precise rotation/scale/translate popup/
Snap slected to grid | ctrl+b|
Snap selected to grid individually | shift+ctrl+b |
Toggle auto snapping | shift+w | Be careful with this!
Override auto snapping | alt+drag |
Clone selection | shift+drag|
Select multiple | ctrl+click | First, just click then after that hold ctrl for every new entity/brush
New vertex pair | ctrl+f | With a midpoint vertex pair selected only
Flip selection horizontally | ctrl+l |
Flip selection vertically | ctrl+i|
Increase/decrease grid size | [/] | [ reduces the size and ] increases it.
Increase/decrease grid size | alt+a/alt+s | alt+a reduces the size and alt+s increases it.
Center 2D view on selection | ctrl+e |
Toggle 3D view manipulation | x key |
Hide selection | h key |
Hide unselected | ctrl+h | Can be more useful than cordon!
Unhide all | u key |
Toggle radial cordon | c key | Makes hammer lag up a ton, always the same radius around the camera, virtually useless feature.
Texture application, with the texture application window open:
Apply slected texture to face | right click | keeps current x/y scale and offset as well as rotation.
Align texture to selected along common edge | alt+right click | Incredibly useful, like the previous except it leaves no seam along the join - excelent for rounded corners, displacements and rotated brushes
Select face normal | alt+right click | Displacements only, 'face normal' mode only. Changed direction of motion to parallel to the normal of the face you selected, works on any brush, not models
Scale displacement adjust radius | alt+left drag | Drag up/down to change scale
Misc:
Open Valve developer community wiki | F1 |
Create prefab from selected | ctrl+r | Make sure the selected stuff is at the origin!
Check map for problems | alt+p | lists 'problems' in a popup window
Toggle FPS counter in 3D view | o key |
Toggle bounding boxes in 3D view | i key |
New map | ctrl+n |
Open VMF | ctrl+o |
If there's any I missed or you'd like further explaination of them just say!
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