Time Bomb Model

Discussion in 'Models & Textures' started by Cargo Party, Aug 6, 2009.

  1. Cargo Party

    Cargo Party L1: Registered

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    I am making a model to replace the intelligence. It is going to be an old-school time-bomb and it is going to be fastened horizontally on the carries lower back.

    Sound like a good Idea?
     
  2. Nerdbot

    Nerdbot L7: Fancy Member

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    I support the idea a lot, for the contest and all. However, I'd recommend that you make it so it still looks vaguely like something you could call "intelligence" so that the announcer's screaming doesn't seem out of place.
     
    Last edited: Aug 6, 2009
  3. Penguin

    aa Penguin Clinically Diagnosed with Small Mapper's Syndrome

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    Replacing the intel isn't as simple as you wish it was.

    I had a similar request a while back, spawnned a big debate,
     
  4. Bermuda Cake

    Bermuda Cake L9: Fashionable Member

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    I think you could just texture the demo's old TNT... It's in the prop library somewhere
    Might save some people a bit of time
     
  5. Jack Riguel

    Jack Riguel L10: Glamorous Member

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    I don't think you can replaced the intel model, but I'm pretty sure you can parent it to a different model and use that (I believe that's what eerieone did).

    Either way, I'm interested to see how this turns out. Something like that would work nicely on inverse CTF maps like ctf_aurora_rc
     
  6. ChickenLover

    ChickenLover L2: Junior Member

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    I've built one for my WIP level [ame="http://forums.tf2maps.net/showthread.php?t=8922"]ctf_solitaire.[/ame] It isn't in the current version of the level, but it should be in the new version which will most likely be uploaded tomorrow.

    It comes in three flavors: Red, blue, and neutral. One of the hands on the clock spins around. It does a full rotation about every two seconds. Not quite a master timepiece.
    [​IMG]


    I also built a custom base for it to sit on.
    [​IMG]

    Anyways, I'll be releasing the models in a few days. I'll also be putting in a sample level that contains a couple setups with the items pre-parented and with the skins set to change on drop, etc.
     
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  7. Void

    aa Void Local Man Unable To Map, Sources Say

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    Holy dynamite batman. What are the size dimensions?
     
  8. Acumen

    aa Acumen Annoyer

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    now that looks really cool, but you should definately give the clock on the dynamite more roundness. tf2 uses lots of polygons on roundness factor :D
    overall its a lot of brown, isn't it ?
    the wires, are awesome btw !
     
  9. SiniStarR

    SiniStarR L8: Fancy Shmancy Member

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    i would love to see one animated, and have specific animations for the time.
     
  10. Psy

    aa Psy The Imp Queen

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    The clock face looks really low poly but I suppose it will be hard to tell from a distance.
     
  11. ChickenLover

    ChickenLover L2: Junior Member

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    The bomb is about 27x12. Fairly small. I was playing with the scaling a bit, attempting to find a good balance between being big enough to spot but not goofy big.

    Yeah, I wasn't sure about the poly count for the clock. Right now I'm already about 50% over budget when compared to the original briefcase model. Seven round sticks of dynamite + wires will do that. I've even kept those fairly low poly. I'll add more roundness to the clock though.

    As for the brown, that is the neutral intel. The team ones are blue and red.

    As far as I know that is impossible to do. :(
     
  12. ChickenLover

    ChickenLover L2: Junior Member

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  13. Owlruler

    Owlruler L12: Fabulous Member

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    yes
     
  14. Void

    aa Void Local Man Unable To Map, Sources Say

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    oh god yes
     
  15. ChickenLover

    ChickenLover L2: Junior Member

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    I discovered a bug today with the entity setups I was using to hide the intel. I decided to give eerieone's ctf_premuda thread a full read. Looks like he is having the same issue. I also tested his level to see if I could duplicate the issue and I did. I'll shoot him a PM and see if he has made any progress on the issue since he has been battling it longer than I.

    Until then stay tight. If he doesn't have an answer or if I can't figure anything out within a week I'll just release the models without any entity setups. Perhaps one of you will be able to figure it out.

    It delayed my ctf_solitaire release too. I'm kind of grumpy about that. I was really looking forward to my next playtest of it.
     
  16. Acumen

    aa Acumen Annoyer

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    much better !!!
    total winner, imo :) great stuff !
     
  17. SiniStarR

    SiniStarR L8: Fancy Shmancy Member

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    oh it's possible, but you wont find a tutorial anywhere, its fairly simple to do if you know what your doing ><
     
  18. Mr.Blob

    Mr.Blob L8: Fancy Shmancy Member

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    It's a great idea. Nice one.
     
  19. Mr.Blob

    Mr.Blob L8: Fancy Shmancy Member

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    So true. :)
     
  20. ChickenLover

    ChickenLover L2: Junior Member

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    Hey, if you know how write up a tut or shoot me a PM. I'll look into setting it up. I figured it couldn't be done since I don't know of any way to get the time from the team_round_timer. I've been using logic_timers and math_counters to run time specific events in my levels.

    Also nothing much to report about the entity fixes. I spoke with eerie about it. He hasn't made any progress with it since his last release. Looks like he's been super busy. But we're bouncing ideas so perhaps something will come out of it. I'm also going to try a few things today. I know why it is broken, I even know a way to semi-fix it. I don't like the result though.
     
    Last edited: Sep 24, 2009