My friendly femmes and ebolites I present you an update!
After many attempts at getting the cp prefix to work, the map remains
push_thunderclap_a2!
The changelog is as follows
+Reworked the 'bottom' half of the courtyard(The half opposite mid), added another building across from the mid building instead of the lower path
+Opened up entrances to mid so it's easier to retake
+Added two CPs, one for each team
+Shortened Hill capture time to 10 seconds, second and fourth CP are both 12 seconds, final CPs are 6 seconds each.
+Fixed forward spawns being active when they are not supposed to be
+Fixed forward spawn func_doors rendering
+Modified the Elevator system to be more accommodating to players(especially those jumping down the elevator shaft)
+Added two health packs on top of the buildings that lead into the courtyard
+Made some small modifications to the upper areas of the mid building
Finally, what would an update be without pictures?
The new capture point for BLU (RED has one too, don't fret)
The new courtyard building. The walkway spanning the screenshot actually leads into the top of mid, providing an additional route inside.
I have to say though, the map feels a little bit more empty without the dark tunnel way on the other side, I think it made a nice contrast between the sides.
**Facepalm. I forgot to set mat_specular back to 1, so it seems as though there will only be matted glass this time around. At least there won't be pink cubes
EDIT: fffffffffffffffffffffffff this is the 13,000 thread. No wonder why uploading has been so difficult.