Hi
I'm
very pleasantly surprised by how
well this map's geometry and spacing looks, feels and plays. In terms of
design and scale I gotta say;
Hat's off for a job well carried out!
I came across
2 slightly noticeable issues however;
1: There is this odd rectangular etheral hole protruding out of the right wall upon exiting towards Last from RED spawn. It isn't completely flush with the wall and you can collide, crouch under and stand on top of it.
2: The water after he cliff-dropby last resets the intelligence but
none of the other bodies of water which also have a ~6k dmg trigger reset it, leading to the intel spending a good 45 seconds in an untouchable state. This proves especially problematic at the
First cp, any class with sufficient knockback can effectively
soft-lock the entire BLU team with minimal (if tactical) effort. Pyro or demo w/ medic seem like absolute nightmare scenarios for this.
That being said; This map is a
very pleasant play and definitely has
a lot of potential be in the upper echelon. The setting you chose for this also very much speaks to me and
offers itself to some creative detailing and decorating.