Me again; I'm making an MvM map where you can power-up with things, and I'd love to use the currency_give command to pay for these power-ups. But if you have, let's say, 500, and the machine requires 5000, it will just take what you have and leave you at zero since currency_give doesn't go into negatives. Is there anyway I could make it so you could not buy something if you don't have enough? And on a seperate note, could you somehow blend the arena logic with MvM and make it so when you die, you die until your team fails/beats the wave? ANY help appreciated, thanks!