playing this randomly, version "thermal2-a4".
I like the wideness of it, and the little side routes. But I also think it would be great if maybe the middle point was made into more of a choker, and get rid of some of the side routes because the map lacks that elusive tightness.
i think adding the textures and props is the next step because you can kind of get lost and the prettiness would really help reward exploration.
Not sure about having to use signs everywhere, that sucks. maybe you could have the light going one way more clearly and you'd know to run that way, a red tower and blue tower at the spawn rooms would loom up in the distance nicely. that's all i got for now thanks for providing me with a field for my pwnage
Also, aribitrarily, the signpost on the second capture point? On one side it isn't there, so that's a massive revelation for you um..