The invisible Static prop and beam!

Discussion in 'Mapping Questions & Discussion' started by Kraftwerk, Sep 12, 2009.

  1. Kraftwerk

    Kraftwerk L2: Junior Member

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    I am having a problem... I have taken some files from another game, and transfered them to TF2. (Via GCF scape) Textures are working great, Dynamic props working fine too, the problem is, I have this one static prop and a beam thats right on it that are being drawn in hammer, but not in the game world. They are COMPLETELY invisible, yet the beam still does 1000 damage and you can still stand on the static prop. Anyone know whats wrong?
    Thanks in advance,
    Kraftwerk
     
  2. The Political Gamer

    aa The Political Gamer

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  3. Kraftwerk

    Kraftwerk L2: Junior Member

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    OH WOW, I should have remembered to do that. Aren't I smart :p.

    EDIT: Crap, now the secrets out, I have mappers paranoia and this paticular idea is quite good, IMO and I don't want it stolen. Oh well :p
    EDIT2: A second run through of the compile log checker revealed Im using the wrong prop type. You can't use just any prop as static? If so, what do I set it as to get it to remain still in space?
     
    Last edited: Sep 12, 2009
  4. The Political Gamer

    aa The Political Gamer

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    Error! To use model "models/props/light_rail_endcap.mdl"
    with prop_static, it must be compiled with $staticprop!
    Error loading studio model "models/props/light_rail_endcap.mdl"!

    ;)
     
  5. Kraftwerk

    Kraftwerk L2: Junior Member

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    Forgive me, but how do I "compile with $staticprop" ?
     
  6. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    It means you have to use it as a prop_dynamic