- Feb 12, 2009
- 607
- 63
What class do you think is the best and why? By best I mean most powerful and in most need of a nerf, not your personal favorite.
The scout is the strongest class because of everything it can do lumped together. Scatter gun alone is a beast, more than enough reserved ammo, large clip size, fast firing rate, fast reload, very high damage (105 damage, only outdone by sniper rifle and rockets), deadly at medium/close range(60-105 damage) and a hitscan. One of, if not the best primary in the game.
Pistol fires 6 shots a second, that's 126 damage a second at close range and down to what i believe is roughly 75ish damage a longer ranges. Three clips is plenty enough reserved with fairly quick reload.
Bat falls short of scatter, its useless.
As for the class itself, speed is everything, especially in this slow game. Domination of health and ammo packs lets him hit and run endlessly, double jump lets him dance around multiple opponents. He can cap quicker and flank better than anyone in the game. He picks what range to fight at, by far the best ability in the game. You'll always win when you pick the fight to your advantage.
Leagues and matches are won by scouts, they can be the most consistent and have the ability to medic dive because of their speed, and then get to battle fast after respawn. They are made to ambush, flank and dive, but in skilled hands they will dominate direct combat. They are the strongest not because of points, or captures or K/D ratio, its because of their effectiveness to win the game, and to do it often.
The scout is the strongest class because of everything it can do lumped together. Scatter gun alone is a beast, more than enough reserved ammo, large clip size, fast firing rate, fast reload, very high damage (105 damage, only outdone by sniper rifle and rockets), deadly at medium/close range(60-105 damage) and a hitscan. One of, if not the best primary in the game.
Pistol fires 6 shots a second, that's 126 damage a second at close range and down to what i believe is roughly 75ish damage a longer ranges. Three clips is plenty enough reserved with fairly quick reload.
Bat falls short of scatter, its useless.
As for the class itself, speed is everything, especially in this slow game. Domination of health and ammo packs lets him hit and run endlessly, double jump lets him dance around multiple opponents. He can cap quicker and flank better than anyone in the game. He picks what range to fight at, by far the best ability in the game. You'll always win when you pick the fight to your advantage.
Leagues and matches are won by scouts, they can be the most consistent and have the ability to medic dive because of their speed, and then get to battle fast after respawn. They are made to ambush, flank and dive, but in skilled hands they will dominate direct combat. They are the strongest not because of points, or captures or K/D ratio, its because of their effectiveness to win the game, and to do it often.
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