tfdb_toolsheds

DB tfdb_toolsheds b4

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worMatty

Repacking Evangelist
aa
Jul 22, 2014
1,259
1,000
Nice map.
 
Mar 22, 2015
93
30
Good map, does feel like it needs to be just a bit larger though.
 

seth

aa
May 31, 2013
1,021
852
I've had the map in this state for months, just couldn't decide how to playerclip it. Then i realized no one is going to play this so believable clips are not necessary.

b2

revisions and repairs

- lengthened playable area by ~1024hu
- fixed some overlays not showing
- removed respawn room logic
- added kill trigger
- updated observer points
- added soundscapes
- added map info dialog and menu photos​

detailing


- new cloudtop setting
- bigger dustmote volumes​

20171002213703_1.jpg


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Last edited:

Glubbable

L2: Junior Member
Sep 1, 2013
53
146
Did you fix players being able to climb the props in the sheds? Because if I recall that was an issue at times.
 

seth

aa
May 31, 2013
1,021
852
Did you fix players being able to climb the props in the sheds? Because if I recall that was an issue at times.

I never got any feedback on b1. I thought I had clipped the props well enough, I guess we’ll see when I get the chance to play with people.
 

seth

aa
May 31, 2013
1,021
852
Managed to get a playtest on disc-ff servers today. While there were a few "thank-you"s for just having made a new map, most people didn't like it. Too bright, too big, one person even said it was a copy of another map, though he couldn't remember which one.

b4

revisions and repairs

- moved secondary cliffs and added connecting path to corresponding main cliff​

detailing

- converted to nighttime for better rocket visibility​

20171005224449_1.jpg


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