DB tfdb_toolsheds b4

a tf2 dodgeball map set between two toolsheds

  1. sevin

    aa sevin

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    tfdb_toolsheds - a tf2 dodgeball map set between two toolsheds

    a little test map i've been working with for a few months. decided to convert it for use in tfdb.
     
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  2. worMatty

    aa worMatty Repacking Evangelist

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    Nice map.
     
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  3. Frosty Scales

    aa Frosty Scales

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    34
    Good map, does feel like it needs to be just a bit larger though.
     
  4. sevin

    aa sevin

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    Yeah, you're probably right. I will enlarge it a bit for b2.
     
  5. sevin

    aa sevin

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    I've had the map in this state for months, just couldn't decide how to playerclip it. Then i realized no one is going to play this so believable clips are not necessary.

    b2

    revisions and repairs

    - lengthened playable area by ~1024hu
    - fixed some overlays not showing
    - removed respawn room logic
    - added kill trigger
    - updated observer points
    - added soundscapes
    - added map info dialog and menu photos​

    detailing


    - new cloudtop setting
    - bigger dustmote volumes​



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    Last edited: Oct 4, 2017
  6. sevin

    aa sevin

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    Forgot to compile with the correct arena logic. Oh well, have a version change.

    b3

    revisions and repairs

    - fixed missing arena logic
    - fixed some overlays not showing for real​

    Read the rest of this update entry...
     
  7. sevin

    aa sevin

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  8. Glubbable

    Glubbable L1: Registered

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    Did you fix players being able to climb the props in the sheds? Because if I recall that was an issue at times.
     
  9. sevin

    aa sevin

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    I never got any feedback on b1. I thought I had clipped the props well enough, I guess we’ll see when I get the chance to play with people.
     
  10. sevin

    aa sevin

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    Managed to get a playtest on disc-ff servers today. While there were a few "thank-you"s for just having made a new map, most people didn't like it. Too bright, too big, one person even said it was a copy of another map, though he couldn't remember which one.

    b4

    revisions and repairs

    - moved secondary cliffs and added connecting path to corresponding main cliff​

    detailing

    - converted to nighttime for better rocket visibility​



    Read the rest of this update entry...
     
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