tfdb_toolsheds

DB tfdb_toolsheds b4

  • Site Migration: See bugs? Report them here. Want something changed or have an idea? Suggest it here.

worMatty

Repacking Evangelist
aa
Jul 22, 2014
1,206
Nice map.
 
Mar 22, 2015
86
Good map, does feel like it needs to be just a bit larger though.
 

seth

aa
May 31, 2013
1,019
I've had the map in this state for months, just couldn't decide how to playerclip it. Then i realized no one is going to play this so believable clips are not necessary.

b2

revisions and repairs

- lengthened playable area by ~1024hu
- fixed some overlays not showing
- removed respawn room logic
- added kill trigger
- updated observer points
- added soundscapes
- added map info dialog and menu photos​

detailing


- new cloudtop setting
- bigger dustmote volumes​

20171002213703_1.jpg


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Last edited:

Glubbable

L2: Junior Member
Sep 1, 2013
53
Did you fix players being able to climb the props in the sheds? Because if I recall that was an issue at times.
 

seth

aa
May 31, 2013
1,019
Did you fix players being able to climb the props in the sheds? Because if I recall that was an issue at times.

I never got any feedback on b1. I thought I had clipped the props well enough, I guess we’ll see when I get the chance to play with people.
 

seth

aa
May 31, 2013
1,019
Managed to get a playtest on disc-ff servers today. While there were a few "thank-you"s for just having made a new map, most people didn't like it. Too bright, too big, one person even said it was a copy of another map, though he couldn't remember which one.

b4

revisions and repairs

- moved secondary cliffs and added connecting path to corresponding main cliff​

detailing

- converted to nighttime for better rocket visibility​

20171005224449_1.jpg


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