tf_glow and you

Discussion in 'Mapping Questions & Discussion' started by DrLambda, Aug 25, 2016.

  1. DrLambda

    aa DrLambda L69: Teeheehee, Member

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    Basic question - Does tf_glow work as expected?

    I've been trying to get it to work on that Epicenter remake i'm creating, and it has the following problems:

    1. It will only put a glow around one of the two prop_dynamics (tanks.) It looks like it always chooses the one closest to where you spawn (or maybe the one that's within visible range when you spawn?)
    2. It will disappear once it's no longer within a visible visleaf.

    Both of these things are obviously killing the reason why i would want to have them.

    I also might be just doing it wrong. Right now, i just switched the two tanks from prop_static to prop_dynamic to be able to give them names, then i targeted them with the tf_glow. Is that the right way to do it?
     
  2. Crowbar

    aa Crowbar perfektoberfest

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    Maybe you need several tf_glows, one for each prop_dynamic?
     
  3. DrLambda

    aa DrLambda L69: Teeheehee, Member

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    That's what i did, sorry if i was unclear. I also used two different colors.
     
  4. Crowbar

    aa Crowbar perfektoberfest

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    Ah, ok then. I don't really see a solution for the 2nd problem. At all. We can email valve though
     
  5. Lain

    aa Lain will finish a map one day

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    pretty sure it's culled by the engine atm, awaiting a fix.
     
    • Agree Agree x 1
  6. Egan

    aa Egan

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    Ya I reported to the tf team email on day one of the update that the tf_glow doesn't show outside of a PVS, but I assume it's of very low priority at the moment.

    And ya the tf_glow requires the target to be named and networked so you'd have to use a prop_dynamic/prop_physics instead of prop_static.
     
  7. DrLambda

    aa DrLambda L69: Teeheehee, Member

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    Okay, thanks. I still have no idea why it only shows one of the two tf_glows though. It looks like it decides what to display when you spawn and then never changes that. I have seen both models glow, but never without changing team in between.
     
  8. HolySnickerPuffs

    aa HolySnickerPuffs Bad at TF2, Loves Mapping For TF2

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    Doesn't tf_glow work map wide? I had it on sd_decloak_72 and it worked fine.

    It may be fading with the prop. Check the tank's fade distance.
     
    • Respectfully Disagree Respectfully Disagree x 1
    Last edited: Aug 25, 2016
  9. Egan

    aa Egan

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    @DrLambda Oh, yes that too (which I also reported) is you can't set the target of the tf_glow dynamically, or set it to something that has not spawned in when the map loads (like a passtime ball ... ).
     
  10. DrLambda

    aa DrLambda L69: Teeheehee, Member

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    Nope.
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