My personal experience with the CnD was that when it first unlocked, the promise of unlimited cloak sounded awesome. After playing with it for a long while, yes your pace as a spy slows down but I think people forgte how much faster they can move about with the IW. I know I didnt switch back for a long time because I kept thinking ammo would be an issue but once I went back it felt much better. I think people get so used to the CnD that they dont want to switch because they feel they may suck with it. Just a theory
Yeah... pretty much. That's not really a weapon imbalance then though, it's just players not fully evolving/making use of the metagame I guess...
A more readable list of unlocks in the whitelist (just for having been mentioned) per class from most liked to least:
Scout - Bonk, FaN, Cola, Sandman, Candy Cane
Soldier - Equalizer, Buff Banner, Gunboats, Direct Hit, Backup, Black Box, Pain Train
Pyro - Flare Gun, Axtinguisher, Degreaser, Backburner, Homewrecker, Powerjack
Demo - Targe, Eyelander, ScoRes, Skullcutter
Heavy - Sandvich, KGB, GRU, Brass Beast, Natascha
Engie - Gunslinger, FJ, Wrangler
Medic - Kritzkrieg, Ubersaw, Blutsauger, Vita-saw, Crossbow, Amputator
Sniper - Jarate, Huntsman, Razorback, Sleeper, Bushwacka
Spy - Cloak and Dagger, YER, Dead Ringer, Ambassador, L'etranger, Kunai
The ones of these I personally really did not want to write down:
Sandman, Backup, Black Box, Pain Train, Degreaser, Powerjack, Skullcutter, Natascha, Wrangler, Amputator, Razorback, Sleeper, Bushwacka
I just don't feel they add much.
Sandman and Natascha should be quite obvious as they're probably the most frustrating items in the game due to slowing/stunning.
The
Pain Train, Skullcutter, Powerjack, Amputator I all just don't like because they're too similar with a negligible difference to the stock weapon or just useless. I assume the Powerjack and Amputator are in there for the set bonus only?
The
Wrangler is just broken, I'm sorry. Another of the most unliked unlocks as it makes Sentries way too hard to take down with little additional skill required, on top of that it encourages turtling even more.
Black Box... has already been discussed. Far too popular a weapon it only serves to slow fights down and pretty much punishes or at least discourages rocket jumping.
Battalion's Backup, where do I start. The effect is not clear visually, it's now too hard to charge amount-wise but too easy to charge mechanically (run into spam for Rage). Even if you do deploy it the difference is negligible though and most of the time it's nothing more than a placebo, except against Kritzkrieg which is not an unlock that needs additional boring counters.
Razorback should be obvious too. Bad, boring, SMG and Jarate can already fight against seen Spies well enough and unseen Spies killing unaware Snipers is the very definition of the Spy class.
Bushwacka... giving melee instagibs to the long-range class, I don't get it. Further stops Spy from countering Snipers and just pulls Snipers in the wrong direction altogether. It's not like throwing Jarate is hard or uncommon, either, so it doesn't even count as "skill crit" unlike headshots.
The
Sydney Sleeper... just not needed. Bodyshots are still very possible with the regular rifle and the faster charge rate hardly noticeable. The Sleeper is probably like the CnD in that it's the lazy man's rifle. Even worse though it doesn't even help "bad" players learn to aim better as there's zero incentive for headshots. I could accept it though as it's at least less effective than its counterpart, unlike
And the
Degreaser, that's right. All it is is a Flamethrower+1. You can say Pyro needs help all you want but I will never accept a pure Primary upgrade, especially one as bland as this. On top of that the faster weapon switch looks retarded from your perspective and doesn't allow enemies any time to react to anything you do (which is why weapon switch time exists). Frankly one of the unlocks I dislike the most. Does it change the playstyle at all? Not in the slightest.