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Tf2 button errors? help

Discussion in 'Mapping Questions & Discussion' started by [GoR]spider, Jul 17, 2011.

  1. [GoR]spider

    [GoR]spider L1: Registered

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    Hey in source sdk i made a button tied to a trigger_hurt so when i shoot the button it activates it but when i make a button and test the map , the button causes a leak or something like a leak plz help
     
  2. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    Go to maps > load pointfile. A read line will appear, if you follow the red line it will take you through a hole in your map that exits to the void. SEAL that up (don't jsut delete the entity thats doing the leaking). Compile the map again, and load the pointfil again. You know you don't have any leaks left when you get a window asking you to load a .lin file from a folder browser.
     
  3. [GoR]spider

    [GoR]spider L1: Registered

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    Well i already tried that, its points to a light in the map by the button , then another and another and so on, i deleeted all the lights then it pointed to the trigger hurt entitie then i deleeted them all THEN it points to my buttons and i deelete those and everythings fine, i have 0 leaks in my map , the room the buttons and triggers and such are in is a halowed brush its hollowed to 2
     
  4. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    Hallowing isn't good. Its very lazy actually.

    Make seperate brushes. Hallowing, especially to such a small size can cause to a lot of compile errors (same with carving). both of these are generally NOT good mapping practices.

    Also, I said NOT to delete whatever was causing the leak, there is no reason for that. You have to SEAL, just deleting doesn't work.
     
  5. [GoR]spider

    [GoR]spider L1: Registered

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    well i got rid of the holowed brush, made one with walls, did everything u told me to and still nothing,its still screwed up
     
  6. Prop

    Prop L3: Member

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    Are the light outside of the skybox? If any prop or anything is in the void (Black part) it will cause a leak. Make sure you have EVERYTHING INSIDE the skybox. Nothing sticking out.
     
  7. Archmage MC

    Archmage MC L2: Junior Member

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    Seal up your map. Even if it doesn't look like there is a leak near the red line, there is. It may be less than a hammer, but it is still there. Make a new brush over it, and if it is still there... maybe you have a bugged item?

    I've got a question regarding hollowing. How would I go about making a cylinder room? Make a brush, copy it, and rotate it then clip it to make a cylinder like that, or would it be better to hollow out a cylinder brush?
     
  8. [GoR]spider

    [GoR]spider L1: Registered

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    nope, nothing outside the map
     
  9. Prop

    Prop L3: Member

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    The thing about hollowing is it always goes off grid, then groups itself. It never turns out the way you want it to.

    Lets not get off topic :rolleyes:

    EDIT: Spider, do you have a skybox?
     
  10. [GoR]spider

    [GoR]spider L1: Registered

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    Yes, i have a skybox :>
     
    Last edited: Jul 18, 2011
  11. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    Us different rectangular brushes and use the Vertex Editing tool :vertextool: ... you can use a cylinder brush though to help you as a guide on where roughly to edit to.

    Spider, did you run the pointfiles like I suggested. if you did that and you got a window that take syou to where you need to browse folders, then you don't have a leak. if you didn't do it, do it now.


    remember func_details and dispalcements do NOT seal a map.
     
  12. Prop

    Prop L3: Member

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    Those are common errors people dont remember or dont even know about.
     
  13. [GoR]spider

    [GoR]spider L1: Registered

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    and its still acting up and i already did the load pointfile thing
     
    Last edited: Jul 18, 2011
  14. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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  15. [GoR]spider

    [GoR]spider L1: Registered

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    i did, fixed what it told me to, still no luck
     
  16. Prop

    Prop L3: Member

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    I've run out of helps.... sorry. But you've got a issue never before seen :O
     
  17. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    Do you have any area portals?

    And in the OP you said "a Leak like thing" what does that mean exactly?
     
  18. Loc_n_lol

    Loc_n_lol L10: Glamorous Member

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    Screenshots would help, or even the map source file if you don't mind...
     
  19. [GoR]spider

    [GoR]spider L1: Registered

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    i ment like you know when you have a leak your water and skybox screws up? well thats whats happening
     
  20. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    The skybox messing up isn't always a leak, that can be caused by missing skybox brushes. if you accidently made those func_details or anything besides world brushes, that will back an issue.

    Have you checked problems by clicking alt + p, most can be ignored (like missing hammer id, no playerstart, etc) if you see something like invalid solid, that will cause the issue also.