TF2 Blog - "Now that's what I'm talking about!"

Owlruler

L12: Fabulous Member
Dec 10, 2008
964
275
Thanks for the heads-up. :thumbup:

I can't wait for the Scout update, I wonder who's next? (Betting on Engineer)

It won't. Too many people play the engineer. I myself have played over 120 hours as engineer. Besides, the next update won't be outy for a looooooonnnnnnggggg time.
 

Ida

deer
aa
Jan 6, 2008
2,289
1,372
Thanks for the heads-up. :thumbup:

I can't wait for the Scout update, I wonder who's next? (Betting on Engineer)

Sniper. Mark my words, if it won't be Sniper I'll eat my hat*.

*I don't have a hat.

(Also, I think I've said this before, but this time I KNOW it :p)
 

cornontheCoD

L420: High Member
Mar 25, 2008
437
70
Yes! I can't wait. scout is my favorite class, yet he's useless on my favorite maps, so I hardly ever get to use him.
 
T

The Asylum

Me? I wanna see if Valve used my Cocaine idea :)

*hardly ever plays as and sucks at Scout*
 

PMAvers

L6: Sharp Member
Jan 29, 2008
389
142
Today's patch, with the bug-fixes, is out.

I think there's a line in the patch notes that's going to make a few people *really* happy. :D

Updates to Team Fortress 2 and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2


Added percentage to UberCharge HUD panel for the Medic

Added upgrade progress and levels to Engineer HUD panel for all buildings

Added mp_tournament_allow_non_admin_restart server ConVar to allow server admin to toggle whether non-admin players can issue the mp_tournament_restart ConCommand on the server. Default is 1 (current behavior)

Added flag to the gamerules entity so map authors can override the HUD type being used. Allows map authors to force CTF or CP HUD to be used if they mix CTF/CP entities in the map

Added check in CTF HUD to make sure it doesn't point at disabled capture zones when the player is carrying the flag. Allows map authors to have more than one capture zone for each team in the map


Changed AutoTeam to give new players to the attackers on attack/defend maps if the teams are even

Fixed Pyro model not animating in the class menu

Fixed players getting stuck in the "prepare to respawn..." countdown loop

Fixed Natascha not getting the proper 75% of damage and slightly increased the strength of Natascha's slowdown

Fixed teleporter entrance/exit effects being drawn when they don't have a matching teleporter entrance/exit

Fixed announcer saying "the cart is nearing the checkpoint" after the round has already been won

Fixed cloaked spies having a particle-beam effect while standing next to a dispenser that's healing them

Fixed server crash when trying to load a map that contains control points with duplicate index values

Fixed several materials warnings in the console

Fixed "Cart.Explode" sound script entry using an unknown sound channel

Marked the cl_bobcycle and cl_bobup ConVars as cheats


Team Fortress 2 and Day of Defeat: Source

Fixed clients using reloadresponsesystems, sv_soundemitter_flush, sv_soundemitter_filecheck, sv_findsoundname, and sv_soundscape_printdebuginfo to lag/crash servers


Source Engine

Fixed client "timeout on mapchange" problem

Fixed setinfo exploit

Marked the r_aspectratio ConVar as a cheat


Server Browser

Renamed "Quick List" to "Map List"

Removed minimum ping filter from Map List
 

Spartacus

L1: Registered
Dec 19, 2008
12
1
Added flag to the gamerules entity so map authors can override the HUD type being used. Allows map authors to force CTF or CP HUD to be used if they mix CTF/CP entities in the map

Does this mean tc_meridian will finally be finished?

Edit: Silly me, didn't even see the update on the WIP thread.
 

Rexy

The Kwisatz Haderach
aa
Dec 22, 2008
1,798
2,533
Hey hey, they fixed the pyro animation, amongst other good things.

Cool.

And meridian has been blessed!
 

Zeewier

L9: Fashionable Member
Sep 20, 2008
619
262
We should also try some hidden fixes (like fixes for melee (kill) maps) that aren't mentioned in the update list ;)
 

HeaH

L8: Fancy Shmancy Member
Oct 2, 2008
553
102
Could it be that Meridian is the next community map too then? :p
 

Zeewier

L9: Fashionable Member
Sep 20, 2008
619
262
All updates, especially the ones that change code, usally have more changes then noted in the update list ;)
 
Feb 14, 2008
1,051
931
Whoa whoa whoa whoa whoa

'splain plz

He's implying that there's been some stealth updating. Like when they overhauled bits of badwater without telling us.