Yeah. Doesn't make it any clearer how that got turned off by itself or why turning it back on breaks other stuff. Other question, though: Does this setting reset itself back to 0 whenever you start the game? Because I've been having that issue with mat_specular lately.
It doesn't seem to reset itself far as I can tell. Been in my configs set to 0 for ages but I only noticed the aliasing/mipmap issue once I upgraded my card.
Not entirely sure why the change in card made it more apparent -- but if you look at the various screens, you can see the mipmap aliasing is really only very obvious on the dev textures. It's much harder to notice on the ground and cobblestone textures. Maybe I just hadn't loaded up an early alpha map with my high quality config since well before I got the new monitor as well (new monitor in earlier in the year, went from 1600x900 to 1920x1080, and new card in July). Shrug.
Any fps boostwhen turning this off? I haven't seen this command in fps configs.
It's in Chris's high quality config. I never could tell any fps boost at all with off or on.
So, i have fairly good card, R290 and i have mat_mipmaptextures 1. I don't see black models ingame. Except if i view them from backpack. Ingame they look just fine.
Mine go black with this on both in the backpack and in game. Turning it off and restarting and they're fine again. I remember reading about other people having the black skin problem at the start of Gun Mettle, but I don't remember ever seeing them myself until I started messing with the mipmaptextures setting.