You can download RC2 if you like, it doesnt have the room shown (the CP is similar) and has instead the tunnels, which now I realise I dont like at all

lol, anyway, give that a crack if you like. The tunnels will be gone in this version both at the side of the CP as shown and the tunnel leading from the 'crossroads' near the intel is now a room also. Finally the last major change is I'm putting a lot more room round the visblocker pillar at the entrance to each sides sewers from the centre area at the bottom. You can grab it here, but you will probably agree the tunnels do stifle gameplay a bit tbh.
http://forums.tf2maps.net/showthread.php?t=1304
http://www.fpsbanana.com/maps/45587
DJive, thanks for confirming the lighting issue for me. I was concerned these side rooms where a little dark, I've already brightened them up infact but I think you are right it needs to be brighter still. Also if you are seeing the lack of light by the actual capture point and the upper level here dont worry - I havent relit this area just yet, I hacked it about quite a bit to add in the side rooms and Im yet to relight this central area properly. I might post back one more shot with better lighting once its done for 'approval'
