[TF] [WIP] ctf_spiral_rc3

Discussion in 'WIP (Work in Progress)' started by WarMecha, Mar 22, 2008.

  1. WarMecha

    WarMecha L2: Junior Member

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    Hi guys, heres a couple of WIP screenies of release candidate 3 for ctf spiral. For those that have played it, I am currently working on replacing the tunnels at the side of the CP and also completely redoing the main entrance to the CP coming from the spawn areas. Also opening up a couple of doorways/portals to make them a bit wider and working on a few bits that came up from rc2 like lighting at the capture point at stuff. The 3 screenies show the reworked CP area, with the tunnels that were at the sides now rooms as shown. I hope to get rc3 out next weekend, lemme know what ya think.

    [​IMG]

    [​IMG]

    [​IMG]
     
  2. MangyCarface

    aa MangyCarface Mapper

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    Looks pretty sweet! Need a link to the file itself though. I'd love to see how it plays!
     
  3. TotalMark

    TotalMark L6: Sharp Member

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    My goodness...:w00t:
     
  4. DJive

    aa DJive Cake or Death?

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    detail looks good, although it also looks dark =(
     
  5. WarMecha

    WarMecha L2: Junior Member

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    You can download RC2 if you like, it doesnt have the room shown (the CP is similar) and has instead the tunnels, which now I realise I dont like at all :) lol, anyway, give that a crack if you like. The tunnels will be gone in this version both at the side of the CP as shown and the tunnel leading from the 'crossroads' near the intel is now a room also. Finally the last major change is I'm putting a lot more room round the visblocker pillar at the entrance to each sides sewers from the centre area at the bottom. You can grab it here, but you will probably agree the tunnels do stifle gameplay a bit tbh.

    http://forums.tf2maps.net/showthread.php?t=1304
    http://www.fpsbanana.com/maps/45587

    DJive, thanks for confirming the lighting issue for me. I was concerned these side rooms where a little dark, I've already brightened them up infact but I think you are right it needs to be brighter still. Also if you are seeing the lack of light by the actual capture point and the upper level here dont worry - I havent relit this area just yet, I hacked it about quite a bit to add in the side rooms and Im yet to relight this central area properly. I might post back one more shot with better lighting once its done for 'approval' ;)
     
    Last edited: Mar 23, 2008