- Mar 31, 2009
- 585
- 116
Well today I jumped into one of my favorites server without seeing the map name since I really didn't care I just wanted to play some TF2. When I got in the map was tc_hydro, a map that I had only played about two times and for about 6mins before I wanted to play Badwater or Dustbowl. But today I said "screw it", I rarely ever play here and the game has a decent amount of players so I said "why not?" I understood how tc worked before and I watched the video just to make sure. After playing for about 45mins neither team captured all the territories and I ended up playing the same parts of the map at least a 3 times. Hydro's layout is more unique than other stock maps considering there are multiple paths, height differences on paths, very different capture point areas.
Now as far as I am aware, this really isn't a gamemode that people "want" to play. Usually people want to play cp or pl before tc.
Because there is only 1 official TC map, a regular player has to think of Hydro, and I think that's the problem. Hydro is a very pretty and detailed map and is a gem when compared to some of the other maps in terms of looks, but to play on Hydro I think is the issue.
I'm not saying Hydro is a bad map, but it seems to have flaws and level mechanic's that don't seem to work very well for TC. For example the vast differences between Blu's and Red's cp's are extremely different. Blu's CP are usually stuck in a building that you have to scale, while Red CP's are usually in a huge open area. While it's cool that they are different it doesn't seem to works too well in Hydro. Another example is the scale of Hydro. I think the size is right, but the amount of paths you can take are bit too overwhelming and I think it spreads the teams out too much to make a decent attempt to push your way to the CP.
While I could go on about it, Im not going to. This is just an opinion that I have and I want to hear what people have to say about TC. I see TC as a game mode that has potential and I can see as to why it is a difficult game mode to work on, considering balancing is a large factor and there is only Hydro to look onto for references and example. I've only seen a handful of custom TC maps and I want to know why that is. Is it a bad game mode? Is Hydro just not a good example of how TC should work?
TC what are your thoughts?
Now as far as I am aware, this really isn't a gamemode that people "want" to play. Usually people want to play cp or pl before tc.
Because there is only 1 official TC map, a regular player has to think of Hydro, and I think that's the problem. Hydro is a very pretty and detailed map and is a gem when compared to some of the other maps in terms of looks, but to play on Hydro I think is the issue.
I'm not saying Hydro is a bad map, but it seems to have flaws and level mechanic's that don't seem to work very well for TC. For example the vast differences between Blu's and Red's cp's are extremely different. Blu's CP are usually stuck in a building that you have to scale, while Red CP's are usually in a huge open area. While it's cool that they are different it doesn't seem to works too well in Hydro. Another example is the scale of Hydro. I think the size is right, but the amount of paths you can take are bit too overwhelming and I think it spreads the teams out too much to make a decent attempt to push your way to the CP.
While I could go on about it, Im not going to. This is just an opinion that I have and I want to hear what people have to say about TC. I see TC as a game mode that has potential and I can see as to why it is a difficult game mode to work on, considering balancing is a large factor and there is only Hydro to look onto for references and example. I've only seen a handful of custom TC maps and I want to know why that is. Is it a bad game mode? Is Hydro just not a good example of how TC should work?
TC what are your thoughts?