Tensai

MVM Tensai RC3

Dayal

L3: Member
Feb 8, 2017
123
293
Tensai - Simple MvM map

A couple of months ago, I decided it was time to move on from mapping, it became too frustrating for me. Guess I was wrong about that. It's much more manageable if I map in very small quantities.

Anyways, Tensai, aka Horizon in English (I hope, maybe I should have gone for an English name). A simple two way MvM map, inspired by Teien, but hopefully distinctive enough to still have its own identity.

Only comes with 1 unnamed advanced mission for now. There might be more to come in the future, can't say for sure. It depends.
 
Last edited:

Penguin

Clinically Diagnosed with Small Mapper's Syndrome
aa
May 21, 2009
2,039
1,484
This looks great, visually!
 

Dayal

L3: Member
Feb 8, 2017
123
293
Map changes include:
-Areaportalseam in water is now way less obvious.
-Changed the primary ground texture to something different to make botspawn less monotonous.
-Removed a spectatorcamera.
-Changed position of skycards in 3D skybox to make it less cluttered. 3D skybox will probably still undergo some changes going towards later versions.
-Added a red X sign to the front station that appears whenever the wave starts, to indicate it's closed.
-Hatch now properly explodes whenever bots/tank deploy the bomb.
-Tank entrance barricade's debris now is no longer pitch black whenever a tank destroys it.
-Various visual changes to the some of the houses.
-Improved clipping in some spots.
-Improved bot nav slightly at bot dropdown. Hopefully this'll completely prevent bots from getting stuck.

Mission changes:
-Lessened the Demoknight support on wave 4.
-Changed the Blu Bonk icon back to standard Red.

Feedback is appriciated.

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