Teleporting bots?

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DrSquishy

we've all had better times to die
aa
Feb 10, 2017
1,292
963
While making my map, I stupidly didn't think about the space needed for robo spawns, and i made a bad mistake. Only now, I have realized the space i left for robos spawning is the width of a tank and the length of 2 tanks. Can I use trigger_teleport to teleport the bots from an external spawnroom, or do I have to redo them?
 

worMatty

Repacking Evangelist
aa
Jul 22, 2014
1,245
992
Yes.
 

DrSquishy

we've all had better times to die
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Feb 10, 2017
1,292
963

worMatty

Repacking Evangelist
aa
Jul 22, 2014
1,245
992
TF bots interact with the world much the same as player entities do. They are blocked by clips, take damage from environmental sources and can be teleported.

Try experimenting with landmarks with your trigger_teleport, so that bots don't always appear in the same exact spot.
 

DrSquishy

we've all had better times to die
aa
Feb 10, 2017
1,292
963
TF bots interact with the world much the same as player entities do. They are blocked by clips, take damage from environmental sources and can be teleported.

Try experimenting with landmarks with your trigger_teleport, so that bots don't always appear in the same exact spot.
Thanks
 

henke37

aa
Sep 23, 2011
2,076
513
Or... just spawn the bots in a better spot to begin with. Such as, say, the destination of the teleport.
 

DrSquishy

we've all had better times to die
aa
Feb 10, 2017
1,292
963
Or... just spawn the bots in a better spot to begin with. Such as, say, the destination of the teleport.
I wasn't sure if I would have enough space, but changed it a bit and now have enough