Teleporting bots?

Discussion in 'Mapping Questions & Discussion' started by DrSquishy, Jun 25, 2017.

  1. DrSquishy

    DrSquishy L7: Fancy Member

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    While making my map, I stupidly didn't think about the space needed for robo spawns, and i made a bad mistake. Only now, I have realized the space i left for robos spawning is the width of a tank and the length of 2 tanks. Can I use trigger_teleport to teleport the bots from an external spawnroom, or do I have to redo them?
     
  2. worMatty

    aa worMatty Repacking Evangelist

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    Yes.
     
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  3. DrSquishy

    DrSquishy L7: Fancy Member

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    Was that a yes to teleporting bots or having to redo?
     
  4. worMatty

    aa worMatty Repacking Evangelist

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    TF bots interact with the world much the same as player entities do. They are blocked by clips, take damage from environmental sources and can be teleported.

    Try experimenting with landmarks with your trigger_teleport, so that bots don't always appear in the same exact spot.
     
  5. DrSquishy

    DrSquishy L7: Fancy Member

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    Thanks
     
  6. henke37

    aa henke37

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    Or... just spawn the bots in a better spot to begin with. Such as, say, the destination of the teleport.
     
  7. DrSquishy

    DrSquishy L7: Fancy Member

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    I wasn't sure if I would have enough space, but changed it a bit and now have enough