team_round_timer help

Discussion in 'Mapping Questions & Discussion' started by PevWolf, Aug 8, 2016.

  1. PevWolf

    PevWolf Un-Notable Member

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    So I'm making a 5cp map and implementing the timer.

    I have it rigged to time will be added on capping and all that, but I can't figure out how to make the round end when the timer runs out. I tried using the output system on different entities, but nothing worked.

    I just need an explanation on how to force end a round with a timer.

    Thanks,
    Pev
     
  2. Not You

    Not You L3: Member

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    The team_control_point_master should solve this. Create an output on your timer when the time ends it sends an out put the the master entity that determines the winner.
     
  3. PevWolf

    PevWolf Un-Notable Member

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    It's not really working.
    My output is

    OnFinished
    t_c_p_master
    SetWinnerAndForceCaps (SetWinner also doesn't work)
    0.00
    No
     
  4. theatreTECHIE

    aa theatreTECHIE Yet another Techie for the net...

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    Have a look at the ABS pack's 5CP prefab.
    From the top of my head, you need a game_round_win entity, with the team value set to 0, which you then pass the input "RoundWin" when the timer finishes.
     
  5. Powerlord

    Powerlord L3: Member

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    Still, it seems odd that the team_control_point_master's SetWinner 0 isn't forcing Stalemate. I know this used to work to send the map into stalemate/Sudden Death depending on the server settings.