- Feb 22, 2022
- 1
- 0
Hey, this is my first time making a map and I have encountered an issue.
Team Fortress 2 Will let me choose the map however once i start the game it flashes with the loading screens and returns to main menu
map log:
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Users\okuli\Documents\test_houselargeoptimizedtf2.vmf
Brush 21: bounds out of range
Brush 21: bounds out of range
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\okuli\Documents\test_houselargeoptimizedtf2.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_dustbowl_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_dustbowl_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_dustbowl_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_dustbowl_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (8520 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 23 texinfos to 15
Reduced 10 texdatas to 10 (231 bytes to 231)
Writing C:\Users\okuli\Documents\test_houselargeoptimizedtf2.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\okuli\Documents\test_houselargeoptimizedtf2.bsp', but we don't own that location. Allowing.
ZIP Output overshot buffer estimate: Estimated 0, actual 54
0 seconds elapsed
4 threads
reading c:\users\okuli\documents\test_houselargeoptimizedtf2.bsp
reading c:\users\okuli\documents\test_houselargeoptimizedtf2.prt
54 portalclusters
175 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 2392
Average clusters visible: 44
Building PAS...
Average clusters audible: 54
visdatasize:1193 compressed from 864
writing c:\users\okuli\documents\test_houselargeoptimizedtf2.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\okuli\documents\test_houselargeoptimizedtf2.bsp', but we don't own that location. Allowing.
ZIP Output overshot buffer estimate: Estimated 0, actual 54
0 seconds elapsed
[Reading texlights from 'lights.rad']
[56 texlights parsed from 'lights.rad']
Loading c:\users\okuli\documents\test_houselargeoptimizedtf2.bsp
173 faces
215153 square feet [30982144.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
173 patches before subdivision
9687 patches after subdivision
0 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 372146, max 247
transfer lists: 2.8 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0030 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 24/8192 288/98304 ( 0.3%)
brushsides 144/65536 1152/524288 ( 0.2%)
planes 232/65536 4640/1310720 ( 0.4%)
vertexes 252/65536 3024/786432 ( 0.4%)
nodes 145/65536 4640/2097152 ( 0.2%)
texinfos 15/12288 1080/884736 ( 0.1%)
texdata 10/2048 320/65536 ( 0.5%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 173/65536 9688/3670016 ( 0.3%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 56/65536 3136/3670016 ( 0.1%)
leaves 147/65536 4704/2097152 ( 0.2%)
leaffaces 185/65536 370/131072 ( 0.3%)
leafbrushes 81/65536 162/131072 ( 0.1%)
areas 2/256 16/2048 ( 0.8%)
surfedges 1004/512000 4016/2048000 ( 0.2%)
edges 557/256000 2228/1024000 ( 0.2%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 1/32768 10/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 12/65536 24/131072 ( 0.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 302928/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 1193/16777216 ( 0.0%)
entdata [variable] 360/393216 ( 0.1%)
LDR ambient table 147/65536 588/262144 ( 0.2%)
HDR ambient table 147/65536 588/262144 ( 0.2%)
LDR leaf ambient 54/65536 1512/1835008 ( 0.1%)
HDR leaf ambient 147/65536 4116/1835008 ( 0.2%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 54/0 ( 0.0%)
physics [variable] 8520/4194304 ( 0.2%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 434
Writing c:\users\okuli\documents\test_houselargeoptimizedtf2.bsp
ZIP Output overshot buffer estimate: Estimated 0, actual 54
1 second elapsed
[Reading texlights from 'lights.rad']
[56 texlights parsed from 'lights.rad']
Loading c:\users\okuli\documents\test_houselargeoptimizedtf2.bsp
173 faces
215153 square feet [30982144.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
173 patches before subdivision
9687 patches after subdivision
0 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 372146, max 247
transfer lists: 2.8 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0108 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 24/8192 288/98304 ( 0.3%)
brushsides 144/65536 1152/524288 ( 0.2%)
planes 232/65536 4640/1310720 ( 0.4%)
vertexes 252/65536 3024/786432 ( 0.4%)
nodes 145/65536 4640/2097152 ( 0.2%)
texinfos 15/12288 1080/884736 ( 0.1%)
texdata 10/2048 320/65536 ( 0.5%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 173/65536 9688/3670016 ( 0.3%)
hdr faces 173/65536 9688/3670016 ( 0.3%)
origfaces 56/65536 3136/3670016 ( 0.1%)
leaves 147/65536 4704/2097152 ( 0.2%)
leaffaces 185/65536 370/131072 ( 0.3%)
leafbrushes 81/65536 162/131072 ( 0.1%)
areas 2/256 16/2048 ( 0.8%)
surfedges 1004/512000 4016/2048000 ( 0.2%)
edges 557/256000 2228/1024000 ( 0.2%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 1/32768 10/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 12/65536 24/131072 ( 0.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 302928/0 ( 0.0%)
HDR lightdata [variable] 302928/0 ( 0.0%)
visdata [variable] 1193/16777216 ( 0.0%)
entdata [variable] 360/393216 ( 0.1%)
LDR ambient table 147/65536 588/262144 ( 0.2%)
HDR ambient table 147/65536 588/262144 ( 0.2%)
LDR leaf ambient 54/65536 1512/1835008 ( 0.1%)
HDR leaf ambient 54/65536 1512/1835008 ( 0.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 54/0 ( 0.0%)
physics [variable] 8520/4194304 ( 0.2%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 434
Writing c:\users\okuli\documents\test_houselargeoptimizedtf2.bsp
ZIP Output overshot buffer estimate: Estimated 0, actual 54
1 second elapsed
Team Fortress 2 Will let me choose the map however once i start the game it flashes with the loading screens and returns to main menu
map log:
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Users\okuli\Documents\test_houselargeoptimizedtf2.vmf
Brush 21: bounds out of range
Brush 21: bounds out of range
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\okuli\Documents\test_houselargeoptimizedtf2.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_dustbowl_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_dustbowl_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_dustbowl_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_dustbowl_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (8520 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 23 texinfos to 15
Reduced 10 texdatas to 10 (231 bytes to 231)
Writing C:\Users\okuli\Documents\test_houselargeoptimizedtf2.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\okuli\Documents\test_houselargeoptimizedtf2.bsp', but we don't own that location. Allowing.
ZIP Output overshot buffer estimate: Estimated 0, actual 54
0 seconds elapsed
4 threads
reading c:\users\okuli\documents\test_houselargeoptimizedtf2.bsp
reading c:\users\okuli\documents\test_houselargeoptimizedtf2.prt
54 portalclusters
175 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 2392
Average clusters visible: 44
Building PAS...
Average clusters audible: 54
visdatasize:1193 compressed from 864
writing c:\users\okuli\documents\test_houselargeoptimizedtf2.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\okuli\documents\test_houselargeoptimizedtf2.bsp', but we don't own that location. Allowing.
ZIP Output overshot buffer estimate: Estimated 0, actual 54
0 seconds elapsed
[Reading texlights from 'lights.rad']
[56 texlights parsed from 'lights.rad']
Loading c:\users\okuli\documents\test_houselargeoptimizedtf2.bsp
173 faces
215153 square feet [30982144.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
173 patches before subdivision
9687 patches after subdivision
0 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 372146, max 247
transfer lists: 2.8 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0030 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 24/8192 288/98304 ( 0.3%)
brushsides 144/65536 1152/524288 ( 0.2%)
planes 232/65536 4640/1310720 ( 0.4%)
vertexes 252/65536 3024/786432 ( 0.4%)
nodes 145/65536 4640/2097152 ( 0.2%)
texinfos 15/12288 1080/884736 ( 0.1%)
texdata 10/2048 320/65536 ( 0.5%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 173/65536 9688/3670016 ( 0.3%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 56/65536 3136/3670016 ( 0.1%)
leaves 147/65536 4704/2097152 ( 0.2%)
leaffaces 185/65536 370/131072 ( 0.3%)
leafbrushes 81/65536 162/131072 ( 0.1%)
areas 2/256 16/2048 ( 0.8%)
surfedges 1004/512000 4016/2048000 ( 0.2%)
edges 557/256000 2228/1024000 ( 0.2%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 1/32768 10/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 12/65536 24/131072 ( 0.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 302928/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 1193/16777216 ( 0.0%)
entdata [variable] 360/393216 ( 0.1%)
LDR ambient table 147/65536 588/262144 ( 0.2%)
HDR ambient table 147/65536 588/262144 ( 0.2%)
LDR leaf ambient 54/65536 1512/1835008 ( 0.1%)
HDR leaf ambient 147/65536 4116/1835008 ( 0.2%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 54/0 ( 0.0%)
physics [variable] 8520/4194304 ( 0.2%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 434
Writing c:\users\okuli\documents\test_houselargeoptimizedtf2.bsp
ZIP Output overshot buffer estimate: Estimated 0, actual 54
1 second elapsed
[Reading texlights from 'lights.rad']
[56 texlights parsed from 'lights.rad']
Loading c:\users\okuli\documents\test_houselargeoptimizedtf2.bsp
173 faces
215153 square feet [30982144.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
173 patches before subdivision
9687 patches after subdivision
0 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 372146, max 247
transfer lists: 2.8 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0108 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 24/8192 288/98304 ( 0.3%)
brushsides 144/65536 1152/524288 ( 0.2%)
planes 232/65536 4640/1310720 ( 0.4%)
vertexes 252/65536 3024/786432 ( 0.4%)
nodes 145/65536 4640/2097152 ( 0.2%)
texinfos 15/12288 1080/884736 ( 0.1%)
texdata 10/2048 320/65536 ( 0.5%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 173/65536 9688/3670016 ( 0.3%)
hdr faces 173/65536 9688/3670016 ( 0.3%)
origfaces 56/65536 3136/3670016 ( 0.1%)
leaves 147/65536 4704/2097152 ( 0.2%)
leaffaces 185/65536 370/131072 ( 0.3%)
leafbrushes 81/65536 162/131072 ( 0.1%)
areas 2/256 16/2048 ( 0.8%)
surfedges 1004/512000 4016/2048000 ( 0.2%)
edges 557/256000 2228/1024000 ( 0.2%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 1/32768 10/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 12/65536 24/131072 ( 0.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 302928/0 ( 0.0%)
HDR lightdata [variable] 302928/0 ( 0.0%)
visdata [variable] 1193/16777216 ( 0.0%)
entdata [variable] 360/393216 ( 0.1%)
LDR ambient table 147/65536 588/262144 ( 0.2%)
HDR ambient table 147/65536 588/262144 ( 0.2%)
LDR leaf ambient 54/65536 1512/1835008 ( 0.1%)
HDR leaf ambient 54/65536 1512/1835008 ( 0.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 54/0 ( 0.0%)
physics [variable] 8520/4194304 ( 0.2%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 434
Writing c:\users\okuli\documents\test_houselargeoptimizedtf2.bsp
ZIP Output overshot buffer estimate: Estimated 0, actual 54
1 second elapsed