Team Fortress 2 Update Released

tf2.com

L13: Stunning Member
Jun 16, 2010
1,186
712
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added Collection Trade-Ups!
    • Check out the blog post for more information
  • Added Map Stamps and Strange Filters for the featured maps in the Gun Mettle Campaign
  • Added the Gun Mettle Cosmetic Case which contains new community cosmetic items
    • Gun Mettle Cosmetic Case can only be found by players with a campaign coin
    • Cosmetics in a collection can be listed on the Steam Community Market
  • All Strange items now have a visible icon in backpack panels
  • Added an option button to display paints and/or styles options for items in the Mann Co. Store preview page and the Steam Workshop item import tool
  • Added the OWL 14 tournament medals
  • Added a Steam Community Profile option to the player right-click context menu in the scoreboard
  • Fixed a buffer overflow exploit (thanks to Didrole for this report)
  • Fixed a Mann vs. Machine exploit related to purchasing upgrades while not at an upgrade station
  • Fixed a Mann vs. Machine exploit related to the Medigun shield
  • Fixed the Gun Mettle Coin not displaying its proper level in the Steam Community view
  • Fixed the Enforcer getting a damage bonus as the Spy was disguising and not fully disguised
  • Fixed the cvarlist command truncating some cvar/command descriptions
  • Fixed hitting 'Enter' while in the backpack menu triggering buttons in the main menu
  • Fixed invalid map names in nextlevel convar or the map cycle causing the server to fail to change level after displaying the score panel
  • Fixed the Engineer losing revenge crits and picked-up weapons after using The Eureka Effect to teleport back to base
  • The Dalokohs Bar can now accept Ally Healing Done strange parts
  • Updated several HUD elements to include the name of the weapon's owner when a player is carrying a weapon they picked-up
  • Updated the materials for the Stickybomb Launcher
  • Updated Mann Co. Store prices for foreign currencies to current USD equivalents
  • Updated the localization files
  • PASS Time update
    • Fixed scoring in your own goal if you change teams while the jack is in flight
    • Fixed disguised and cloaked enemy Spies having a shield drawn for them in the HUD
    • Fixed players sometimes not being able to throw the jack
    • Fixed another case where players could teleport the jack with The Eureka Effect
    • Fixed The Dead Ringer making it impossible to throw the jack or deactivate the Dead Ringer
    • All global special abilities that are activated with alt-fire are now available while carrying the jack, unless you're actively aiming the jack
    • Unlocked console variables for community servers to experiment with without requiring sv_cheats
    • Fixed Scouts being able to pick up the jack while drinking
    • Fixed disguised Spies being able to carry the jack in some situations
    • Made weapon switch faster after throwing the jack
    • Fixed not getting a speed boost if you score and then get the jack after it respawns
    • Fixed a crash if mp_tournament was enabled and someone scored during pre-game
    • Improved the way blocking works
    • Fixed being able to cancel enemy taunts by hitting them with the ball
    • Fixed seeing a phantom jack in your hand if you threw the jack and couldn't switch back to your previous weapon (jars, cleavers, etc.)
    • Updated pass_warehouse
      • Fixed issue with jack getting stuck behind props
      • Fixed exploit of jack getting stuck in dropper
      • Fixed issue with unbalanced ammo and health kits
      • Moved resupply closets further from the doors
      • Added plank walkway to central warehouses on top of the containers
  • Server Browser
    • Fixed the history tab of the server browser failing to record servers
    • Fixed the spectate tab of the server browser not working at all
    • Fixed the game info dialog for SourceTV master servers improperly showing the server as not responding
    • Fixed connecting to SourceTV servers via the Favorites tab in the server browser
    • Fixed SourceTV relay servers not properly registering on the server list in some situations
    • Fixed the game info dialog for SourceTV relay servers not allowing connection despite open slots
    • Fixed SourceTV relay servers appearing to have negative max players
  • Maps Workshop Beta
    • Fixed map cycle files specified before the initial map load not properly tracking workshop maps
    • Fixed game servers using registered accounts via sv_setsteamaccount being unable to access workshop content
    • Fixed servers getting stuck in a loop when the nextlevel convar contains a un-loadable workshop map


Source: TF2.com
 
Dec 28, 2014
330
307
Valve finally added map stamps and filters for the Gun Mettle maps, I'm guessing that means they officially bought the maps. That's great news.
 

Fruity Snacks

Creator of blackholes & memes. Destroyer of forums
aa
Sep 5, 2010
6,394
5,573
Valve finally added map stamps and filters for the Gun Mettle maps, I'm guessing that means they officially bought the maps. That's great news.

We still haven't gotten a response from Valve saying "Yes, they are staying in game indefinitely" or "we're going to do XYZ" with them

But this helps.
 

tyler

aa
Sep 11, 2013
5,100
4,621
Stamps are a great sign, congrats. I'm very happy to see that.

Also:

3:51 PM - Jethro - V to go: "TF_Map_Snowplow_StrangePrefix"" Frozen"

3:58 PM - Jethro - V to go: enum TF_SkillRatingMatchType {
+TF_SkillRatingMatchType_PUBLIC = 0;
+TF_SkillRatingMatchType_LADDER_6V6 = 1;

picture.php
 
Dec 28, 2014
330
307
We still haven't gotten a response from Valve saying "Yes, they are staying in game indefinitely" or "we're going to do XYZ" with them

But this helps.

Yeah it's strange that they haven't told you yet but I agree getting stamps and filters added is a very good sign.
 

Fruity Snacks

Creator of blackholes & memes. Destroyer of forums
aa
Sep 5, 2010
6,394
5,573
Stamps are a great sign, congrats. I'm very happy to see that.

Also:

3:51 PM - Jethro - V to go: "TF_Map_Snowplow_StrangePrefix"" Frozen"

3:58 PM - Jethro - V to go: enum TF_SkillRatingMatchType {
+TF_SkillRatingMatchType_PUBLIC = 0;
+TF_SkillRatingMatchType_LADDER_6V6 = 1;

picture.php

And 9v9, too.


And yaaaay frozen contracts.
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,701
2,583
  • Added a Steam Community Profile option to the player right-click context menu in the scoreboard
Wait, you can click on the scoreboard? When did they add that? Why did they add that to something you have to hold down a key to even get into?

  • Fixed the spectate tab of the server browser not working at all
Considering I've never, ever known the Spectate tab to work in this game, "enabled" might be a better verb in this situation.
 

Kube

Not the correct way to make lasagna
aa
Aug 31, 2014
1,342
1,850
Wait, you can click on the scoreboard? When did they add that? Why did they add that to something you have to hold down a key to even get into?

-snip-

They added this command probably a month ago to enable clicking onto the scoreboard. I find it to be an easy way to mute players.
 

Kraken

Few more zeros and ones for the site to proccess
Dec 21, 2014
430
121
Yay cosmetics.
We can't go one update without new cosmetics.
 

Lain

lobotomy success story
aa
Jan 8, 2015
723
757
No Air Strike nerf :'(

But i can finaply buy Borneo /Snowplow filters so that makes up for it
 
Dec 28, 2014
330
307
No Air Strike nerf :'(

But i can finaply buy Borneo /Snowplow filters so that makes up for it

Valve doesn't really make major changes to weapons (aside from fixes glitches) during normal updates, they typically only do it during major updates. My guess the reason they do it that way is because more people read the patch notes for major updates then regular updates, so more people will be aware of the changes. Even for people who don't read the patch notes most people know that some changes are going to happen around major updates, so it's not surprising to people when a weapon has changed after a major update.
 
Mar 23, 2013
1,013
347
Finally the trade up are there. So who ever only unboxed tons of mercenary grade SMGs can now get something better for them
 

Vel0city

func_fish
aa
Dec 6, 2014
1,947
1,589
We still haven't gotten a response from Valve saying "Yes, they are staying in game indefinitely" or "we're going to do XYZ" with them

But this helps.

Well at least Powerhouse is in the standard CP map rotation now which it wasn't before. Maybe the 3 others will be too in a few weeks?
 

Lain

lobotomy success story
aa
Jan 8, 2015
723
757
Valve doesn't really make major changes to weapons (aside from fixes glitches) during normal updates, they typically only do it during major updates. My guess the reason they do it that way is because more people read the patch notes for major updates then regular updates, so more people will be aware of the changes. Even for people who don't read the patch notes most people know that some changes are going to happen around major updates, so it's not surprising to people when a weapon has changed after a major update.

I just really hope they would do it more. I fel they would have more players if they updated more attentively. I almost quit the game last year because of the Gunslinger and the Loch n Load, and I know a few people who have quit entirely because of it.
And I feel as soon as a good player gets a hold of these weapons they become retarded strong. I remember vsing a very good Demoman (Paulsen) who exclusively used the loch, and there was nothing you could do. Now it's the air strike. Give that to a good soldier on the right map and its game ruining. Weapons that count things that you should be doing without a significant downside shouldn't be in the game. The Diamondback for instance is a weapon that is just straight up bad design. It's like if the Scout got a reward for running.. oh wait that was in the game and it was terrible.
 
Dec 28, 2014
330
307
I just really hope they would do it more. I fel they would have more players if they updated more attentively. I almost quit the game last year because of the Gunslinger and the Loch n Load, and I know a few people who have quit entirely because of it.
And I feel as soon as a good player gets a hold of these weapons they become retarded strong. I remember vsing a very good Demoman (Paulsen) who exclusively used the loch, and there was nothing you could do. Now it's the air strike. Give that to a good soldier on the right map and its game ruining. Weapons that count things that you should be doing without a significant downside shouldn't be in the game. The Diamondback for instance is a weapon that is just straight up bad design. It's like if the Scout got a reward for running.. oh wait that was in the game and it was terrible.

Well I wouldn't be surprised if they do include weapon changes with future campaigns and we'll probably see some campaigns during times we don't see a lot of big TF2 updates, like the first half of the year that's usually a pretty dead time for big TF2 updates until the summer update.
 

YM

LVL100 YM
aa
Dec 5, 2007
7,158
6,079
"TF_Map_Snowplow_StrangePrefix" " Frozen"
"TF_Map_Borneo_StrangePrefix" " Tropical"
"TF_Map_Suijin_StrangePrefix" " Water-Logged"

Add a strange filter to your medigun frozen and it'll be "Frozen's frozen frozen medigun"