Team Fortress 2 Update Released

tf2.com

L13: Stunning Member
Jun 16, 2010
1,186
712
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Fixed a bug that caused invisible players in the world
  • Fixed Engineer bots in Mann Vs. Machine building disposable sentries that upgrade into tiny, red, level 3 sentries
  • Added the Ready Steady Pan tournament medal for Season 2
  • Fixed the Festive Axtinguisher, The Disciplinary Action, The Wanga Prick, and The Wrap Assassin sometimes floating in the world after death
  • Removed the promotion restrictions from Croft's Crest, The Fortune Hunter, and The Tomb Wrapper
  • Updated Mvm_Bigrock to fix a hole in the terrain
  • Community requests:
    • Added new inputs for the tf_logic_koth entity: SetRedTimer, SetBlueTimer, AddRedTimer, AddBlueTimer
    • Added a "team" field to the teamplay_flag_event game event to identify which flag the event is for

Source: TF2.com
 

phi

aa
Nov 6, 2011
832
1,817
Community requests:
  • Added new inputs for the tf_logic_koth entity: SetRedTimer, SetBlueTimer, AddRedTimer, AddBlueTimer
  • Added a "team" field to the teamplay_flag_event game event to identify which flag the event is for

I wonder if these are anything useful? Pretty sure the KOTH one might be neat to work with but I don't have any idea what the teamplay_flag_event thing is for. Never used anything like that in my maps.
 

henke37

aa
Sep 23, 2011
2,075
515
The later is for things like statistics servers and server plugins. Maps never get to see the game events.
 

PoignardAzur

L2: Junior Member
Mar 21, 2013
92
9
What are "teamplay_flag_events" ? Valve's wiki doesn't say anything about them. (or I didn't found it)