Team Fortress 2 Update Released

Discussion in 'Team Fortress 2 Talk' started by tf2.com, Mar 27, 2013.

  1. tf2.com

    tf2.com L11: Posh Member

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    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
    • Fixed a bug that caused invisible players in the world
    • Fixed Engineer bots in Mann Vs. Machine building disposable sentries that upgrade into tiny, red, level 3 sentries
    • Added the Ready Steady Pan tournament medal for Season 2
    • Fixed the Festive Axtinguisher, The Disciplinary Action, The Wanga Prick, and The Wrap Assassin sometimes floating in the world after death
    • Removed the promotion restrictions from Croft's Crest, The Fortune Hunter, and The Tomb Wrapper
    • Updated Mvm_Bigrock to fix a hole in the terrain
    • Community requests:
      • Added new inputs for the tf_logic_koth entity: SetRedTimer, SetBlueTimer, AddRedTimer, AddBlueTimer
      • Added a "team" field to the teamplay_flag_event game event to identify which flag the event is for

    Source: TF2.com
     
    • Thanks Thanks x 1
  2. phi

    aa phi Within The Vacuum Of Infinity...

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    I wonder if these are anything useful? Pretty sure the KOTH one might be neat to work with but I don't have any idea what the teamplay_flag_event thing is for. Never used anything like that in my maps.
     
  3. Trotim

    aa Trotim

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    Proper Domination mode here we go?
     
  4. henke37

    aa henke37

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    The later is for things like statistics servers and server plugins. Maps never get to see the game events.
     
  5. PoignardAzur

    PoignardAzur L2: Junior Member

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    What are "teamplay_flag_events" ? Valve's wiki doesn't say anything about them. (or I didn't found it)
     
  6. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    What henke said. It isn't an entity. It is an event that occurs in the code so other code can do something at that time.