Tavern

PL Tavern b7

Chains-

L1: Registered
Mar 20, 2019
36
20
Tavern - An urban themed payload map during the evening

Tavern is a single-stage Payload map with 4 cap points. After a long day of work, BLU decided
to crash RED's party at the local tavern.

Credits & Special Thanks

Thank you mag as always for the help with everything.
Thanks zap for helping with sightlines adjustments during testing.
Hopeful for future updates later on.
  • Content Packs
    • Ultimate Mapping Resource Pack by A Boojum Snark (Always useful)
    • Autumnal Content Pack by Berry
    • Frontline Content Pack
    • Overgrown Prop Pack by Pear and Crash
    • Watergate Prop Pack by Egan
  • Models
    • Barrel Crates (longer size) by FGD5
    • Blue Radio Tower (BLU Imports of RED Products) by Void
    • Cart Bomb Nuke by tedrock
    • Cash Register by boomsta
    • Cat Lamp by Asd417
    • Chairman 101 Car by Rexy
    • Computer Screens Bank by Void
    • Corner Resupply Locker by MaccyF
    • Dumpster by MaccyF
    • Handrails (more sizes) by Ravidge
    • Holograms Control Point by Icarus
    • Jukebox by SiniStarR
    • Muscle Car by Crowbar
    • Modular Urban Fences by Necro
    • Neon Signs Alphabet by boomsta
    • Pickup Truck by boomsta
    • Re-sign by takabuschik (reskin of the sign_wood_cap model)
    • Record Player by SiniStarR
    • Tank Custom Skins by Narpas
    • Urban Doors by Necro
    • Vending Machine (vending_machine_101) by Rexy
  • Prefabs
    • Arch Tiles by B!scuit
  • Skybox
    • Wildfire from "Dusk till Dawn Skyboxes" by Void
  • Textures/Overlays
    • Adobe Textures by Void
    • Blue Roofs by Void
    • Colored Wallpaper Walls by AlexCookie
    • Extol Assets by Yrr
    • Hi-Res World Maps by Micmax
    • Re-Colored Pack by Radvidge
    • Striped Glass by AsG_Alligator
    • Sulfur Content Textures by Freyja
    • Team Colored Glass by Crash
    • Urban Textures by ArsenaL
Every custom asset used can all be found under the Downloads’s section of TF2Maps.
 

Chains-

L1: Registered
Mar 20, 2019
36
20
Point A
  • Rearranged some textures inside the buildings

Point B
  • Added an additional south entrance.
  • Added one-way doors to help the blue team.
  • Reduced the ammo pickup amount.
  • Reworked the layout of north flank.

Point C
  • Rearranged the blue spawn area to be less clustered.

Point D
  • Added an additional route to the basement near the payload tracks.
  • Removed the block doors surrounding the basement area.

Other Changes
  • Added menu photos for the map loading screen.
  • Fixed the minimum light level on block doors.
  • Fixed some bugged textures.
  • Reduced the amount of edicts.
  • Reduced the overall skybox height.
  • Reverted the custom payload skin to the default one.

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Chains-

L1: Registered
Mar 20, 2019
36
20
Point A
  • Added an additional locker in blue spawn.
  • Added some direction toward the next point.
  • Added windows for the blue spawn.
  • Blocked off one side of the room next to the cap.
  • Changed a couple props placement.
  • Fixed some texture bugs.
  • Removed the east flank next to the tunnel.

Point B
  • Added an one-way door in the back flank.
  • Blocked off the back route leading to the lounge building.

Point C
  • Added extra props to fill the empty space.
  • Removed the one-way door near red spawn.

Point D
  • Redesigned some area to be more blue engineer-friendly.

Other Changes
  • Adjusted health pack and metal distribution across the map

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Chains-

L1: Registered
Mar 20, 2019
36
20
Point A
  • Added new textures for blue spawn.

Point B
  • Fixed a bug related to blocked doors for red spawn.

Point C
  • Nothing

Point D
  • Added a missing patch for the basement health pack.
  • Changed small details in the right side flank.

Other Changes
  • Reduced the amount of one-way doors across the map.
  • Removed collisions on handrails.

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Chains-

L1: Registered
Mar 20, 2019
36
20
Point A
  • Redesigned the west building to be less clunky.
  • Removed the building near blue spawn.
  • Removed the upper one-way door from the lounge to the garage.
  • Reopened the back flank leading to B from the lounge.
  • Reopened one side of the first skybridge.
Point B
  • Added new windows within the garage area.
  • Changed the layout of the back flank slightly.
  • Changed the stairs layout near the one-way door in the garage.
Point C
  • Added a defensive hill for red team to build.
  • Changed the layout of the buildings near blue spawn.
Point D
  • Added a small door on the east side of the main entrance.
  • Added an east side flank.
  • Added a height advantage entry into main from the west side.
  • Added a sniper bunker in front of main.
  • Added a sniper bunker within the tavern.
  • Extended the east side for blue engineer to build.
  • Resized the main door to be slightly larger.
Other Changes
  • Added a new stone texture from the london pack.
  • Changed the main soundscapes to Soho_Indoor and Soho_Square.
  • Overhaul of the detailling in some area.

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Chains-

L1: Registered
Mar 20, 2019
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20
Point B
  • Added a block sign near red spawn to reduce confusion.
  • Added a rollback to the ramp in the garage.
  • Added two additional routes to the garage.
Point C
  • Added a rollback to the street ramp.
  • Added a side door to the shop.
  • Changed the one-way drop down area with stairs.
  • Moved the C cap point up the track.
  • Replaced the east room into a defending platform.
  • Removed the blocked doors in the shop.
Point D
  • Added an addition door to red spawn going into the hallway.
  • Moved the RED bunker's window down a little.
  • Resized the final cap kill trigger to not touch the upper bunker.
Other Changes
  • Fixed some clipping & textures

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Chains-

L1: Registered
Mar 20, 2019
36
20
Point A
  • Changed the west building slighting with a wall between the stairs and the main door.
Point B
  • Added a flank under the platform in the garage.
  • Re-added the one way door in the bottom area to help blue team.
Point C
  • Removed the side door passage from the blue spawn.
Point D
  • Added a decal for the upper one-way door.
  • Changed the layout of the west flank.
  • Revamved the interior around the cart track area.
Other Changes
  • Changed the health/ammo redistribution across the map.

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Chains-

L1: Registered
Mar 20, 2019
36
20
Point A
  • Added a dropdown to the left building near the garage.
  • Opened up a door in between the hallways on the east building.
  • Replaced the building in front the cap point by a platform.
  • Redesigned the interior of the restaurant building.
Point B
  • Changed the 1st blue forward spawn location to be closer to the point.
  • Redesigned the majority of the garage for more RED engineer placements.
  • Extended the back area of the garage room.
Point C
  • Added a side door to the shop to access the tracks.
  • Rearranged the interior of the shop to be more accessible.
Point D
  • Added two additional dropdowns near the cap point.
  • Small changes around the west flank to help the blue side.
Other Changes
  • Removed the clipping on top of the sky bridges to move more freely.

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Chains-

L1: Registered
Mar 20, 2019
36
20
Chains- updated Tavern with a new update entry:

b6 Update

Point A
-Changed the left building to have more space out area.
-Changed the disposition of the rooms in the bistro building.

Point B
-Added a shortcut for RED to the upper area during setup time.
-Added a passage to the upperfloor from the back area.
-Added a ledge in the garage to access the back area.
-Added a window in the upper area near the stairs leading to the back from the inside.
-Removed the back flank corridor.

Point C
-Changed the disposition of the shop to be larger.
-Removed...

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Chains-

L1: Registered
Mar 20, 2019
36
20
Chains- updated Tavern with a new update entry:

b7 Update: Lounge/Garage Balancing

Point A
-Added a one-way door on the skybridge connecting the lounge and the garage.
-Added a one-way door leading to the street in front of the garage.
-Added a one-way door in the backside corridor of the lounge.
-Adjusted some sightline blockers near the lounge.
-Changed the design of the lounge first floor to be more BLU friendly.
-Removed the props in the dropdown on the left building.

Point B
-Added an additional corridor that lead from the garage to the backside ground...

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