SZF Black Lagoon

ZF SZF Black Lagoon V3

Heili

L3: Member
Jul 21, 2016
114
59
The Smallest are the Deadliest
Zombie mosquitoes are rumored to be spreading the infection. Desperate for a cure, your survivor team hatches a plan to bomb the lagoon where the infection came from.

Super Zombie Fortress!
The official SZF mode of Black Lagoon is here. No longer running from the infected, you’re now charging straight at them! Features:
  • New starry twilight!
  • CP / PL Hybrid!
  • Slow water, avoid getting your feet wet!
  • New Infected Ramps and Break Walls!
  • Gauntlet event: rush to stop the horde!
Currently hosted on Redsun.tf and Disc FF
Red Sun (SZF) US-C IP: 74.91.113.8:27015
Red Sun (Gamemode Madness) EU IP: 95.172.92.5:27015
Red Sun (Gamemode Madness) US IP: 192.223.24.11:27015
Disc FF US IP: 74.91.119.154:27017

Linktree (my links)
Gamebanana Mirror
Steam Workshop Mirror
szf_black_lagoon_v3
Compatible with Zombie Fortress.
Thank you to these UGC authors:
Dr. Face: props
fuzzymellow: textures
AsG_Alligator: props
Rexy: props
Bulletcrops Team: props
Beetle: props
MaccyF: props
Frontline! team: props
Void: sky
Ravidge: props
Krazy: props
FubarFX: props
Dr. Spud: props
EArkham: props
r0nii: props
Gadget: props
Exactol: particles
campfire-jpg.136696
 
Last edited:

Heili

L3: Member
Jul 21, 2016
114
59
SZF V2:

- Setup time increased from 25 to 35 seconds
- Game runs on szf_director_scale now
- Added more weapon spawns
- Added more health/ammo pickups
- Payload now gives pushers the Concheror heal on hit effect (workaround due to SZF disabling Dispenser healing beam entity)
- Removed net at C house
- Added door at A saw
- Added another ladder at B house
- Moved back B Infected spawns outside slightly
- B cap time reduced from 40 to 35 seconds
- D cap time reduced from 20 to 15 seconds
- C cap time reduced from 40 to 35 seconds
- C capture area extended to inside the weapons room
- Added an infected ladder at Payload Checkpoint for a corner rock; removed previous ramp here
- Fixed jeep stuck spot at E
- Fixed ocean reflections
- Checkpoint shortcut now opens in 8 seconds after checkpoint cap from 15
- Fixed a ground seam at the outlook (before E)
- Clipped outlook ramp
- Clipped karst cave exit
- Clipped C grass field infected ramp
- Many minor lighting changes
- Moved observer cameras for a better view for Infected
- E harbor railings clipped to prevent edging
- Perf improvements
- Fixed cap points awarding more points than intended
- Fixed some weapon spawns not spawning
- Made bug zappers non solid where they could get in the way
- Adjusted size of infected ramps that had problems climbing
- Fixed fog volumes not being correct at the beginning of a new round
- Deep water no longer kills but still harms all teams, changed to prevent Tank deaths feeling unfair.
- Improved resolution of loading screen photos
- Finale rework: pushing cart now calls an endless horde (previously only called one and would not call one if one was already active)
- Fixed reflections not being packed
- Moved C supplies to the door (from inside the side room)
- Disabled C barn infected spawns until C begins to capture. This should give survivors more breathing room to explore for items
- Sewn ground hole at finale infected spawn zone
- Edited the mission briefing

known issues:
- on "-final" compile only, the D passage Infected take receives no lighting on the ground
- Hall after A is a little too bright after experimenting; at least it's bright to find weapons there now
 

Heili

L3: Member
Jul 21, 2016
114
59
SZF V3:

- Gauntlet changes:
- D cap time reduced from 15 to 8 seconds
- Infected now spawn inside the cave after C's capture, gauntlet can be started by breaking the gate on the other side if survivors stall the game
- Merged gauntlet spawns at the payload itself; gives more time for survivors to take ground
- Added train cars for cover on D
- Train station door is now timed: 10 seconds after D capture to open
- Hud hint string changed
- Fixed gauntlet alarm not looping

Main changes:
- Fixed train station crates being non-solid
- B cap time reduced from 35 to 32 seconds
- C cap time reduced from 35 to 32 seconds
- Removed infected ramp to C deck
- New pathway added around the curve to the karst cave
- C spawns adjusted; disabled initial back C spawn on start capture. Barn and shack spawns now active
- Resized C ammo to medium from small
- Resized C barn infected ramp; should prevent bumping your feet on the plank
- Boathouse broken wall upper lip is nonsolid now, hole is now clipped
- Deep water now hurts from 33 DPS doubling to a max of 66
- Added a jetty curve at the gauntlet boathouse to help kite potential Tanks
- Clipped boathouse interior doorway
- Clipped back of C ramp rock
- Clipped outside B rock smoother than before
- Perf improvements
- Fixed seam at C inf spawn
- Minor visual adjustments
- Fixed payload concheror condition not filtering infected
- Made outlook infected ramp easier to climb
- Clipped outlook ramp wall
- Water move speed reduction reduced to -62% from -73%
- Infected sentries can no longer be built in the grass field water
- Fixed finale track moving diagonally at the last stretch
- Fixed train station lights floating
- Fixed perch point in spawn stairs
- Fixed persistant lighting issues
- Adjusted exterior soundscape