"System can't find the specific file"

Discussion in 'Mapping Questions & Discussion' started by Umbya Shpee, Sep 14, 2016.

  1. Umbya Shpee

    Umbya Shpee L1: Registered

    Messages:
    14
    Positive Ratings:
    1
    So I was just working on a map for a poster in SFM, however while compiling it I ran into a problem which made it so I couldn't export it as a bsp file, which was "System can't find the specific file"

    Here's the compile cache.


    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
    ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\Posters\Background.vmf"

    Valve Software - vbsp.exe (Sep 6 2016)
    4 threads
    materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
    Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\Posters\Background.vmf
    fixing up env_cubemap materials on brush sides...
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Processing areas...done (0)
    Building Faces...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (0)
    writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\Posters\Background.prt...Building visibility clusters...
    done (0)
    material "skybox/koth_suijinrt" not found.
    Can't load skybox file skybox/koth_suijin to build the default cubemap!
    Can't load skybox file skybox/koth_suijin to build the default cubemap!
    Finding displacement neighbors...
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Building Physics collision data...
    done (0) (16611 bytes)
    Unable to load vertex data "models/props_frontline\storefront_double_arched_window.vvd"


    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
    ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" -fast "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\Posters\Background"

    Valve Software - vvis.exe (Sep 6 2016)
    fastvis = true
    4 threads
    reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\posters\Background.bsp
    Error opening c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\posters\Background.bsp

    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
    ** Parameters: -both -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" -noextra "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\Posters\Background"

    Valve Software - vrad.exe SSE (Sep 6 2016)

    Valve Radiosity Simulator
    4 threads
    [Reading texlights from 'lights.rad']
    unknown light specifier type - lights

    [56 texlights parsed from 'lights.rad']

    Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\posters\Background.bsp
    Error opening c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\posters\Background.bsp

    ** Executing...
    ** Command: Copy File
    ** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\Posters\Background.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\Background.bsp"

    The command failed. Windows reported the error:
    "The system cannot find the file specified."

    Please respond as soon as possible, I'm also using some of the front line models...
     
  2. killohurtz

    aa killohurtz Distinction in Applied Carving

    Messages:
    1,005
    Positive Ratings:
    1,157
    You did not install this model correctly. If the .vvd file of a model is missing, it causes the compile to fail completely. Make sure you copy over all of the model's files, and double check that you installed the rest of the pack correctly while you're at it.
     
  3. sevin

    aa sevin

    Messages:
    959
    Positive Ratings:
    663
    You also didn't name your skybox texture correctly. Suijin uses the Lumberyard/Gorge skybox, sky_trainyard_01.