Support72 a5

2CP Arena on and around a bridge

  1. Narpas

    aa Narpas Takes way to long to make and update maps

    Messages:
    417
    Positive Ratings:
    398
    Last edited: Aug 4, 2019
  2. Narpas

    aa Narpas Takes way to long to make and update maps

    Messages:
    417
    Positive Ratings:
    398
  3. Narpas

    aa Narpas Takes way to long to make and update maps

    Messages:
    417
    Positive Ratings:
    398
    Changelog:
    • Last version didn't have clipping! Fixed that in this version
    • However, people liked the lack of clipping in some areas, so I removed the clipping there
    • Expanded the map by 64 units on both sides, for a total of 128 units, in both the X and Y axes, mainly affecting the area around point A
    • Some texture changes

    Read the rest of this update entry...
     
  4. Narpas

    aa Narpas Takes way to long to make and update maps

    Messages:
    417
    Positive Ratings:
    398
    Sadly no new updates before the Jam ends, but here's some screenies from a3:
    arena_support72_a30000.jpg arena_support72_a30001.jpg arena_support72_a30002.jpg arena_support72_a30003.jpg arena_support72_a30004.jpg
     
  5. Narpas

    aa Narpas Takes way to long to make and update maps

    Messages:
    417
    Positive Ratings:
    398
    Uhh, I had this update ready a while ago I just kinda forgot about it, but hey, here it is. I don't remember all the changes but here's a few:
    • Lit everything up a bit
    • Changes to the lower point and the surrounding area
    • Minor texture changes
    • Maybe some optimization improvements?

    Read the rest of this update entry...
     
  6. Narpas

    aa Narpas Takes way to long to make and update maps

    Messages:
    417
    Positive Ratings:
    398
    Changelog:

    - Moved lower route down by 128 units
    - Moved B up from that 64 units
    - Removed side path between A and B, as it made rotating between the two too easy, and made it hard to hold B
    - Remade spawns and the area around them completely, moving spawns back >~1000 HU, as they were too close to the action
    - Added some extra flank routes between spawn area and the upper and lower route (in the tunnel and by the shore)

    Screenshots:



    Read the rest of this update entry...
     
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