Support72

Support72 a6

Hey, it's been a while! I made an a5a update to address some of the main complaints with a5, then changed enough that I decided to roll the version up to a6. Then I worked on that version on-and-off since then. Anyways, here's the main changes from a5 that I took note of
Changes from a5a (unreleased):
  • Clipped underside of bridge
  • Extended plank floating in the water down a bit
  • Changed water texture to Doublecross's to hopefully improve visibility
  • Lowered amount of fog
  • Brightened the map in general, but especially the tunnels
  • Other minor visual changes

Changes for a6:
  • Moved and remade spawns
  • Extended B (under bridge) cap zone
  • Cleaned up geometry around waterfall/coast area
  • Changed tree/lighthouse outside of spawns
  • Added cliff between blue spawn area and boardwalk, to show you can't jump over the fence
  • Added rope railing to boardwalk
  • Changed up signage a bit
  • Optimization pass (Hints, Areaportals, prop fades)
  • Adjusted ammo pack positions
  • Changed texture in tunnels
  • Added a couple more lights
  • Fog and light changes to hopefully improve visibility
  • Added a small platform to A's cap area to hopefully make sniping less powerful there
arena_support72_a60007.jpg
arena_support72_a60008.jpg
arena_support72_a60009.jpg
arena_support72_a60010.jpg
Changelog:

- Moved lower route down by 128 units
- Moved B up from that 64 units
- Removed side path between A and B, as it made rotating between the two too easy, and made it hard to hold B
- Remade spawns and the area around them completely, moving spawns back >~1000 HU, as they were too close to the action
- Added some extra flank routes between spawn area and the upper and lower route (in the tunnel and by the shore)

Screenshots:

arena_support72_a50009.png
arena_support72_a50005.png
arena_support72_a50006.png
arena_support72_a50007.png
arena_support72_a50008.png
arena_support72_a50017.png
Uhh, I had this update ready a while ago I just kinda forgot about it, but hey, here it is. I don't remember all the changes but here's a few:
  • Lit everything up a bit
  • Changes to the lower point and the surrounding area
  • Minor texture changes
  • Maybe some optimization improvements?
Changelog:
  • Last version didn't have clipping! Fixed that in this version
  • However, people liked the lack of clipping in some areas, so I removed the clipping there
  • Expanded the map by 64 units on both sides, for a total of 128 units, in both the X and Y axes, mainly affecting the area around point A
  • Some texture changes
Pretty minor update, just added some signage and improved the lighting