- Feb 18, 2009
- 1,239
- 2,570
Looks nice. When are you going to texture it?
I have been trying!
I'm gonna keep working on painting it, but I am definitely by no means good at skinning (this is my second texture ever :S).
Looks nice. When are you going to texture it?
trashed the time zone (battle axes
Since when were the Middle Ages after 1962?
Sel: Use more shades of gray, for window trims, grates, etc.; try to not have any areas that are next to each other be the same colour and you should have a more realistic-looking skin.
Acumen has a point, but make sure that any details that stick out from the train aren't too expensive and won't be part of your collision mesh.
you can left all my nitpicking out - we have our history![]()
but the decals, darker metal and window parts, i'm quite sure that would boost your texture in only 5 minutes time !
overall the train should be much darker metal. yes i know the ref, but it's just too contrasty in the world of tf2.
the colored stripes could need some wear and tear, so they're not perfectly straight over a distance of 10 meters. also they have too much contrast for the team colored stripes.
every metal part has the same exact color value. that's what the metal palette could be used for (it's not official valve metal palette by the way). more info on this can be found here:
http://www.polycount.com/forum/showthread.php?t=73559
if you make the windows like the two darkest in here:
http://www.vistadome.com/trains/amtrak/amtrak_superliner_coach.jpg
you'll get away with the illusion of not having an interior modeled. try it - i just did bad paintover and it already looked much better, just with all windows being not that bright grey but very dark instead. really helps selling it. with the bright ones it draws too much attention and makes people expect an actual interior through the bright window. see train_caboose.mdl for example - works superfine![]()
the train itself appears again very flat, since you didn't model out too many details, once more. for me that's the biggest downside of any of your models. it seems still that you didn't looked around the actual tf2 models to see how much detail actually is modelled in. yes, there are normal maps from time to time, but not at that much of a scale. 75% of your normal map detail could have been modeled and that's where you could have put the typical tf2 detail in it. broken parts, slightly rotated ventilation parts that are bend, pushed and whatnot. that all helps selling the tf2-style.
but the second big part missing is the decals. you could add funny railroad names, train type numbers - these are all things that make it real and alive.
also looking at the original trains to match style (texture and modelwise) doesn't hurt at all.
with a few modifications the Metroliner could be a great TF2 train.
At least the engine?? :3
Anyway, a stylized santa fe would be great to pull these passenger cars.
Since when were the Middle Ages after 1962?
Sel: Use more shades of gray, for window trims, grates, etc.; try to not have any areas that are next to each other be the same colour and you should have a more realistic-looking skin.