Sugar Mill

PLR Sugar Mill b3

pogviuemper

L2: Junior Member
Apr 25, 2020
71
14
Sugar Mill - Your enemies are actively interfering with your sugar mill. Destroy them to keep your business alive

Originally made in August for 48 hour map jam (this jam wasn't hosted on TF2MAPS.net).
Screenshots are from the original version, but the changes are barely visible.
 

Lacry

L6: Sharp Member
Feb 25, 2019
342
261
The map looks nice, and i dont usually see plr with multiple stages.

Also i apreciate that you tell which stage is in each image
 
Last edited:

pogviuemper

L2: Junior Member
Apr 25, 2020
71
14
Overall:
- Replaced several textures
- Reduced setup time by 15 seconds on first and second stages
- Reduced respawn times by 2 seconds
- Fixed floating carts
- Removed all cross relays to fix a bug where one of the carts stops moving​

Stage 1:
- Moved full health pack further into the flank area
- Made carts move slower when going up the ramps​

Stage 2:
- Made carts move slower when going up the middle ramps​

Stage 3:
- Added missing hurt triggers to death pits
- Made it more clear that there’s a second spawn door that leads straight to the cart
- Added an explosion at the end​

Read the rest of this update entry...
 

pogviuemper

L2: Junior Member
Apr 25, 2020
71
14
Adjusted environment lighting

Replaced full ammo pack by the fence with the small ammo pack on stage 1

Made carts move slower on rollback ramps near control point on stage 1

Made several changes to spawns and to the cap point area on stage 2

Extended water pool flank on stage 2

Removed rollbacks on stage 2

Increased spawn time by 5 seconds on stage 2 and stage 3

Changed cart track shape slightly on stage 2

Replaced full ammo packs with medium ammo packs on stage 2

Made carts move slower when going up the ramps on stage 3

Added a 6 second setup on stage 3

Read the rest of this update entry...