Studio Section

Sel

Banned
Feb 18, 2009
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we map for tf2 here. and as a consequence of custom mapping, users will need custom models. but, we are still a mapping community. a tutorial section under mapping and discussion is already in place. this is tutorials for everything that relates to custom tf2 maps, including models.

a release is just that. a map that has been released to the public whether it be alpha, beta, or final.

dividing a wip and final sections would be confusing. not to say the 'final' area would be next to bare, as most maps stay in beta or rc stage and never make it to final.

I'm not talking about maps, I'm talking about models :S

The development process for models is entirely different from that of maps, yet we still use the map section basis, which is great for model releases, not so much for WIPs.

As for tutorials, if what we had worked for digging out model tutorials, I wouldn't have had to repost the same handful of them repeatedly.
 

Rexy

The Kwisatz Haderach
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Dec 22, 2008
1,798
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Acumen may be more mature about how he handles his approach to you, but I'm unfortunately not that way. I won't put up with it, I will say what I mean. He just listed a plethora of reasons why he disapproves of you for moderator status and yet instead of discussing those you've simply blown it off again.

You ask for moderator status but I see little evidence of someone who'd handle situations with maturity.
 

drp

aa
Oct 25, 2007
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lets leave the silly moderator status talk out of the thread and lets focus on the suggestion at hand.
 

Sel

Banned
Feb 18, 2009
1,239
2,570
but again as always, when it comes to suggestions. i rarely say ABSOLUTELY NO to anything. so if others can chime in and suggest an alternative or show more support for this idea, it can sway me.

Aside from acumen I don't see anyone opposing the studio section idea for models, I see support, and posts that are discussing an spinoff of my idea.

As for making me a mod, since rexy and acumen are both incredibly thick, and think I was serious with that comment at the end, despite the bold and underline, I'll make it clear, that last bit was a joke with super~

I wouldn't want to moderate this site, if only because tapp's earlier post would come true :>
 

drp

aa
Oct 25, 2007
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I'm not talking about maps, I'm talking about models :S

The development process for models is entirely different from that of maps, yet we still use the map section basis, which is great for model releases, not so much for WIPs.

As for tutorials, if what we had worked for digging out model tutorials, I wouldn't have had to repost the same handful of them repeatedly.
ok, i see what you're saying. it kind of makes sense. about the WIP models being apart from the finished ones. i guess my biggest worry is cluttering up the models forum with subforums that will possibly remain mostly empty.
 

Sel

Banned
Feb 18, 2009
1,239
2,570
ok, i see what you're saying. it kind of makes sense. about the WIP models being apart from the finished ones. i guess my biggest worry is cluttering up the models forum with subforums that will possibly remain mostly empty.

I was thinking a section under mapping & tutorials, rather than a models & textures sub-forum. In case I didn't put that out as clearly as I should have.
 

drp

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Oct 25, 2007
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I was thinking a section under mapping & tutorials, rather than a models & textures sub-forum. In case I didn't put that out as clearly as I should have.
but what about separating WIP posts from releases. surely this will take a subforum? Please be extremely thorough to be taken serious.

thanks.
 
Apr 19, 2009
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Rename "Mapping & Tutorials" to "Help & Tutorials", change the current "Tutorials" sub-forum to "Mapping Tutorials" and add a "Modeling Tutorials" sub-forum.
Oh and a "Model WIP" sub-forum under "Models & Textures" That work for you?
 

drp

aa
Oct 25, 2007
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Rename "Mapping & Tutorials" to "Help & Tutorials", change the current "Tutorials" sub-forum to "Mapping Tutorials" and add a "Modeling Tutorials" sub-forum.
Oh and a "Model WIP" sub-forum under "Models & Textures" That work for you?
now this is being thorough.
thank you TPG for being a shining example on how to post suggestions with examples.
 

Sel

Banned
Feb 18, 2009
1,239
2,570
Add something for general modeling, all those polypack threads (they really don't belong in off topic), tapp's shit in the construction requests thread, etc.

Also a place to dump all the tutorials I brought around here so that I don't have to repost them all the time because they've been buried under mapping tutorials!

A section called 'The Studio' underneath Mapping & Tutorials, with a subforum for tutorials.

Used to remove wips from Models & Textures, and bring them there instead, along with the aforementioned polypack threads, and anything similar that may happen down the road.

I'm leaning towards something more visible than TPG's suggestion, as it has a better chance to attract would be modelers, and bring them to a single area where all the relevant information can be provided.
 

Acumen

Annoyer
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Jun 11, 2009
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there's like 4-5 new threads in the model & texture forums.
a new wip forum will make 2-3 threads clustered over 2 subforums.
the thing i like about the model forums is the direct feedback people get and how they can develop their ideas. threads that started with only a untextured model end up in a release model/texture. there's enough possibilities to make it visible to people that a model is finished/released.
me personally, i don't wanna spend time jump around in 2 tiny subforums about modeling and textures just to find out which threads developed into a release and which ones are still in wip-state. it's just overcomplicating things for me as a forum user. i like it clean, simple and organized.
there's only 2 current threads being updated this week in the model/textures forum. add the polypack stuff and it's still all on one forum page entirely - which is totally fine for usability, in my opinion.
even a little thread-tag that changes from "[WIP]" to "[Release]" would be more than enough to point it out to people.

as drpepper stated, it's about mapping in here, not modeling. there's no need to attract more modelers via tutorials and stuff. there's other sites for that, as far as i'm concerned. the polypack stuff is something one of a kind. we just jumped on a YM bandwagon and it will be over on 28th june :)
after that we will be back to out normal 4-5 threads running around in the model/texture forums, given rexy doesn't finish exams, school or anything educated :D

edit: also i don't know how "the studio" would be anything as obvious/clear as the other forum titles.
 

Boylee

pew pew pew
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Apr 29, 2008
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IMO It's pretty obvious. :x A Big "Development Stage" dropdown menu. Each to his own though (Also: having more than one forum for final maps is stupid because it breaks everything up and seperates maps which then in turn makes it harder for people to find maps they think might be final but are actually beta etc)

Fair point I hadn't considered that, I concede to your superior logic. ;)
 

Tyker

L5: Dapper Member
Jun 1, 2009
232
142

Well do remember that maps need models to look good. Sure, making tutorials or models that aren't TF2 related in any way isn't a good idea, but if they are tf2 related then it only helps mappers. Especially if mappers learn to make their own models instead of making requests all the time!


TF2M = tf2maps/tf2models
 
Apr 19, 2009
4,460
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Well do remember that maps need models to look good. Sure, making tutorials or models that aren't TF2 related in any way isn't a good idea, but if they are tf2 related then it only helps mappers. Especially if mappers learn to make their own models instead of making requests all the time!


TF2M = tf2maps/tf2models
I don't think that was quite what Acumen was trying to say. From what I read his fear was that with 2 new sections a lot of clutter would be added. Now I am not saying a more dedicated modeling section would unwelcome, its the forums are too bloated to support it at this very moment. But I can guarantee that the forums will get the well needed simplification sometime soon. (And the most likely the modeling sections along with.)