unhandled input: (RoundSpawn) -> (logic_relay,Relay_BLU4)
unhandled input: (RoundSpawn) -> (logic_relay,Relay_RED2)
unhandled input: (RoundSpawn) -> (team_control_point,CP_REDBase)
unhandled input: (RoundSpawn) -> (path_track,track156)
unhandled input: (RoundSpawn) -> (path_track,track155)
unhandled input: (RoundSpawn) -> (team_control_point,CP_REDHQ)
(36.19) input <NULL>: zz_teamplay_timelimit_timer.RoundSpawn()
unhandled input: (RoundActivate) -> (worldspawn,worldspawn)
unhandled input: (RoundActivate) -> (tf_team,tf_team)
unhandled input: (RoundActivate) -> (tf_team,tf_team)
unhandled input: (RoundActivate) -> (tf_team,tf_team)
unhandled input: (RoundActivate) -> (tf_team,tf_team)
unhandled input: (RoundActivate) -> (soundent,soundent)
unhandled input: (RoundActivate) -> (tf_player_manager,tf_player_manager)
unhandled input: (RoundActivate) -> (tf_objective_resource,tf_objective_resource)
unhandled input: (RoundActivate) -> (ai_network,BigNet)
unhandled input: (RoundActivate) -> (shadow_control,shadow_control)
unhandled input: (RoundActivate) -> (env_fog_controller,fog_controller)
unhandled input: (RoundActivate) -> (tf_gamerules,tf_gamerules)
unhandled input: (RoundActivate) -> (player,player)
unhandled input: (RoundActivate) -> (tf_viewmodel,tf_viewmodel)
unhandled input: (RoundActivate) -> (tf_viewmodel,tf_viewmodel)
unhandled input: (RoundActivate) -> (scene_manager,scene_manager)
unhandled input: (RoundActivate) -> (tf_weapon_scattergun,tf_weapon_scattergun)
unhandled input: (RoundActivate) -> (tf_weapon_pistol_scout,tf_weapon_pistol_scout)
unhandled input: (RoundActivate) -> (tf_weapon_bat,tf_weapon_bat)
unhandled input: (RoundActivate) -> (env_tonemap_controller,tonemap_global)
unhandled input: (RoundActivate) -> (logic_auto,logic_auto)
unhandled input: (RoundActivate) -> (info_player_teamspawn,info_player_teamspawn)
unhandled input: (RoundActivate) -> (logic_auto,logic_auto)
(36.19) input <NULL>: PL_Watcher.RoundActivate()
link 0 = 0.00
link 1 = 0.00
link 2 = 0.00
link 3 = 0.00
unhandled input: (RoundActivate) -> (path_track,track77)
unhandled input: (RoundActivate) -> (trigger_hurt,train2_hurt)
unhandled input: (RoundActivate) -> (prop_physics,Prop_Payload)
unhandled input: (RoundActivate) -> (trigger_hurt,train2_hurt)
unhandled input: (RoundActivate) -> (phys_constraint,Phys_Payload)
unhandled input: (RoundActivate) -> (filter_activator_class,Filter_NoPlayers)
unhandled input: (RoundActivate) -> (mapobj_cart_dispenser,healbeam_BLU)
unhandled input: (RoundActivate) -> (mapobj_cart_dispenser,healbeam_RED)
unhandled input: (RoundActivate) -> (logic_relay,Relay_RED3)
unhandled input: (RoundActivate) -> (trigger_capture_area,Trigger_BLUCart)
unhandled input: (RoundActivate) -> (trigger_capture_area,Trigger_REDCart)
unhandled input: (RoundActivate) -> (logic_relay,Relay_BLU3)
unhandled input: (RoundActivate) -> (logic_case,LogicCaseBLU)
unhandled input: (RoundActivate) -> (math_remap,remapBLU)
unhandled input: (RoundActivate) -> (logic_case,LogicCaseRED)
unhandled input: (RoundActivate) -> (math_remap,remapRED)
unhandled input: (RoundActivate) -> (trigger_capture_area,CP_Init)
unhandled input: (RoundActivate) -> (info_particle_system,Glow_BLUCart)
(36.19) input <NULL>: CP_Center.RoundActivate()
unhandled input: (RoundActivate) -> (info_particle_system,Glow_redCart)
unhandled input: (RoundActivate) -> (func_tracktrain,PL_Payload)
unhandled input: (RoundActivate) -> (func_door,DispcontrolBLU)
unhandled input: (RoundActivate) -> (func_door,DispcontrolRED)
unhandled input: (RoundActivate) -> (dispenser_touch_trigger,dispenser_BLU)
unhandled input: (RoundActivate) -> (dispenser_touch_trigger,dispenser_RED)
unhandled input: (RoundActivate) -> (info_particle_system,Glow_BLUCart)
unhandled input: (RoundActivate) -> (info_particle_system,Glow_redCart)
unhandled input: (RoundActivate) -> (path_track,track176)
unhandled input: (RoundActivate) -> (path_track,track177)
(36.19) input <NULL>: MasterCP.RoundActivate()
(36.19) input <NULL>: CP_BLUBase.RoundActivate()
unhandled input: (RoundActivate) -> (logic_relay,Relay_RED4)
unhandled input: (RoundActivate) -> (logic_relay,Relay_BLU2)
unhandled input: (RoundActivate) -> (path_track,track179)
unhandled input: (RoundActivate) -> (path_track,track37)
unhandled input: (RoundActivate) -> (path_track,track178)
(36.19) input <NULL>: CP_BLUHQ.RoundActivate()
unhandled input: (RoundActivate) -> (path_track,track1)
unhandled input: (RoundActivate) -> (path_track,track2)
unhandled input: (RoundActivate) -> (path_track,track181)
unhandled input: (RoundActivate) -> (path_track,track180)
unhandled input: (RoundActivate) -> (path_track,track119)
unhandled input: (RoundActivate) -> (logic_relay,Relay_BLU4)
unhandled input: (RoundActivate) -> (logic_relay,Relay_RED2)
(36.19) input <NULL>: CP_REDBase.RoundActivate()
unhandled input: (RoundActivate) -> (path_track,track156)
unhandled input: (RoundActivate) -> (path_track,track155)
(36.19) input <NULL>: CP_REDHQ.RoundActivate()
unhandled input: (RoundActivate) -> (team_round_timer,zz_teamplay_timelimit_timer)
(36.19) input PL_Payload: track176.InPass()
Blocking load of scene from 'scenes/player/scout/low/idleloop01.vcd'
unhandled input: (OnPlayerSpawn) -> (game_player_manager), from (player,); target entity not found
(36.39) output: (logic_auto,) -> (tonemap_global,SetBloomScale)(.5)
(36.39) output: (logic_auto,) -> (tonemap_global,SetAutoExposureMax)(.8)
(36.39) output: (logic_auto,) -> (tonemap_global,SetAutoExposureMin)(.5)
(36.39) output: (logic_auto,) -> (tf_gamerules,setstalemateontimelimit)(1)
(36.39) output: (logic_auto,) -> (tf_gamerules,SetBlueTeamGoalString)(#Goldrush_blue_final_goal)
(36.39) output: (logic_auto,) -> (tf_gamerules,SetRedTeamGoalString)(#Goldrush_blue_final_goal)
(36.39) output: (logic_auto,) -> (tf_gamerules,SetRedTeamRespawnWaveTime)(10)
(36.39) output: (logic_auto,) -> (tf_gamerules,SetBlueTeamRespawnWaveTime)(10)
(36.39) input : tonemap_global.SetBloomScale(.5)
(36.39) input : tonemap_global.SetAutoExposureMax(.8)
(36.39) input : tonemap_global.SetAutoExposureMin(.5)
(36.39) input : tf_gamerules.setstalemateontimelimit(1)
(36.39) input : tf_gamerules.SetBlueTeamGoalString(#Goldrush_blue_final_goal)
(36.39) input : tf_gamerules.SetRedTeamGoalString(#Goldrush_blue_final_goal)
(36.39) input : tf_gamerules.SetRedTeamRespawnWaveTime(10)
(36.39) input : tf_gamerules.SetBlueTeamRespawnWaveTime(10)
unhandled input: (RoundStart) -> (team_control_point_master,MasterCP)
Blocking load of scene from 'scenes/Player/Scout/low/367.vcd'