Hi everyone!
This is a very first try from me to create a map for Tf2. Just a quick run for it, learning the hammer editor from ground zero, and doing something fun for me and my friends.
The base concept for the map is simple: this is a freighter ship in the hand of MannCo, and those damn robots decided to hide in the cargo bay.
There are currently a total of 4 different path combinations the robots can take. Although there are many well defendable positions, mostly due to the scarce ammo&health packs (note: there are plenty, but only small packs are easily reachable, med/large packs require you to abadon a well defendable position, unlike on valve maps) this is a lot harder map then the offical ones. Snipers have a great view, the tank is lurking ahead in the cargobay, soldier and demonman bots tend to be painful when they decide to shoot at you through the small gaps on the top level.
I currently run the map for testing on my server, and a simply converted version of the mannworks normal popfile is enough for a random team to fail. (while I already managed to deal with advanced popfiles on offical maps)
As first responses were good from random people joining my server, I thought that I should put it up somewhere soon. But I still need some time before I'll upload it.
There are many things to fix and improve... (many textures and models are placeholders) I'm eager to hear some responses and advices.
Next time I'll do the screenshots from spectator mode. ^_^
This is a very first try from me to create a map for Tf2. Just a quick run for it, learning the hammer editor from ground zero, and doing something fun for me and my friends.
The base concept for the map is simple: this is a freighter ship in the hand of MannCo, and those damn robots decided to hide in the cargo bay.
There are currently a total of 4 different path combinations the robots can take. Although there are many well defendable positions, mostly due to the scarce ammo&health packs (note: there are plenty, but only small packs are easily reachable, med/large packs require you to abadon a well defendable position, unlike on valve maps) this is a lot harder map then the offical ones. Snipers have a great view, the tank is lurking ahead in the cargobay, soldier and demonman bots tend to be painful when they decide to shoot at you through the small gaps on the top level.
I currently run the map for testing on my server, and a simply converted version of the mannworks normal popfile is enough for a random team to fail. (while I already managed to deal with advanced popfiles on offical maps)
As first responses were good from random people joining my server, I thought that I should put it up somewhere soon. But I still need some time before I'll upload it.
There are many things to fix and improve... (many textures and models are placeholders) I'm eager to hear some responses and advices.
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