Stockpile

KotH Stockpile A4

chuckster

L1: Registered
Aug 25, 2017
22
59
This is the biggest update yet. Many people have warned me about overscaling, so this is my attempt to combat these issues.
  • Scaling: I've basically shifted the entire map closer together, while making changes to the geometry and even layout. Both courtyards are now one and some rooms are smaller. The walking time to get to the point is 13.6 seconds.
  • Proper Clipping: Much better.
  • (Somewhat) Consistent Displacements: Yes! The only non consistent ones are on the edges and to save geometry. Apart from the outliers, it's nice and consistent now.
  • Layout changes: The sniper balcony has dramatically changed and a few siderooms too. As mentioned above, the outside segments have underwent the most change.
Thanks all.

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