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Spellcasting robots and engineer on MVM v2

rafradek

L2: Junior Member
Aug 25, 2018
60
22
Spellcasting robots and engineer on MVM - Automatically provides spellbooks to bots/players and changes some of the spells

Features:
  • Gives spells to robots with a cooldown: 10s for robots with tag bot_witch and 4.5s for robots with tag bot_witch_giant
  • Gives spells to engineers with a cooldown, that can be configured by firing specified inputs on wave_spell_relay.
    • FireUser1 - 11s delay
    • FireUser2 - 8s delay
    • FireUser3 - 6s delay
    • FireUser4 - 4.1s delay
    • Trigger - 3s delay
  • Changes duration of meteor shower and orb
  • Removes scale from minify spell
  • All features can be disabled with visgroups
Installation:
Make all big triggers cover the whole playable space
Move all small triggers outside of the play area
All other entities can go anywhere else

For engineer spells to work, in your population file, at the begin of wave body, add this:

Code:
Wave
    {
        InitWaveOutput
        {
            Target wave_spell_relay
            Action <trigger> //One of the specified above inputs, such as FireUser1
        }
 
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