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Spellcasting robots and engineer on MVM v2

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Spellcasting robots and engineer on MVM v2

Automatically provides spellbooks to bots/players and changes some of the spells

Features:
  • Gives spells to robots with a cooldown: 10s for robots with tag bot_witch and 4.5s for robots with tag bot_witch_giant
  • Gives spells to engineers with a cooldown, that can be configured by firing specified inputs on wave_spell_relay.
    • FireUser1 - 11s delay
    • FireUser2 - 8s delay
    • FireUser3 - 6s delay
    • FireUser4 - 4.1s delay
    • Trigger - 3s delay
  • Changes duration of meteor shower and orb
  • Removes scale from minify spell
  • All features can be disabled with visgroups
Installation:
Make all big triggers cover the whole playable space
Move all small triggers outside of the play area
All other entities can go anywhere

Iit is required that you only select either simple or optimized implementation of no minify spell, or none of them to enable the minify spell.

Code:
Wave
    {
        InitWaveOutput
        {
            Target wave_spell_relay
            Action <trigger> //One of the specified above inputs, such as FireUser1
        }
Author
rafradek
Downloads
273
Views
273
First release
Last update
Category
Prefabs
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Latest updates

  1. Cleared it up a bit

    Cleared it up a bit