Spawnable stickybomb?

Discussion in 'Mapping Questions & Discussion' started by phantom26, Jan 22, 2013.

  1. phantom26

    phantom26 L1: Registered

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    I'm using the spawnable .fgd but for some reason whenever I try to spawn tf_projectile_pipe_remote it turns into a pipe bomb instead. Am I missing something? I spawn rockets the same way with the exception of not applying a force to the projectile.
     
  2. henke37

    aa henke37

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    I think it is because it is not designed to be spawned manually like that.
     
  3. phantom26

    phantom26 L1: Registered

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    Ugh it seems whenever I try with a plugin I get the same results..Is it possible to make a gun that manually shoots them as a workaround?
     
  4. WarmHandSanitizer

    WarmHandSanitizer L1: Registered

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    Stickies need a player to detonate them. Pipes and rockets don't. Maybe that answers why you're having your problem.
     
  5. phantom26

    phantom26 L1: Registered

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    That actually makes perfect sense. So whenever I spawn a sticky the game engine sees it as an error because no player to detonate the target was defined. I extracted the .ctx from tf2's .fdg and being that its scripted under the pipe launcher as well, it makes since. Oh well not giving up yet :/