I'm using the spawnable .fgd but for some reason whenever I try to spawn tf_projectile_pipe_remote it turns into a pipe bomb instead. Am I missing something? I spawn rockets the same way with the exception of not applying a force to the projectile.
That actually makes perfect sense. So whenever I spawn a sticky the game engine sees it as an error because no player to detonate the target was defined. I extracted the .ctx from tf2's .fdg and being that its scripted under the pipe launcher as well, it makes since. Oh well not giving up yet :/
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