- Nov 14, 2009
- 195
- 102
I've gotten a lot of feedback on my map cp_blast as to how my spawns are set up. Both teams spawn in a lower area then proceed up and back around to the level above them, meaning they need to turn 180 degrees from spawn to be facing the objectives.
While this method seems to work fine (the paths seem to guide traffic without any real issues), and the layout fits very well with my map's theme and thematic layout, is this something I should address and "fix"?
Here are just a couple small gifs if I'm not being clear enough or you haven't played it before:
blu exit
red exit
While this method seems to work fine (the paths seem to guide traffic without any real issues), and the layout fits very well with my map's theme and thematic layout, is this something I should address and "fix"?
Here are just a couple small gifs if I'm not being clear enough or you haven't played it before:
blu exit
red exit
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