I found this neat nifty tool just a bit ago and well it looks a lot easier to make textures rather than using HLSL. http://developer.valvesoftware.com/wiki/Category:SourceShaderEditor If you have any knowledge in how the Unreal Engine material system works, you will be familiar. Plus its much easier than having to type out code. Oh and a video. Youtube - Source Shader Editor Also, its only for mods as of right now. im not sure if it would be coming to tf2 soon, just thought it was cool enough to share with the rest of you.